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Javascript Articles - Page 70 of 671
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to implement delete-all programmatically, we need to use the clear method. This method clears all the contexts of an instance. Syntax clear(): fabric.Canvas Example 1: Implementing delete-all Programmatically on Polygon Let’s see a code example to understand how we can implement ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to implement copy paste programmatically, we need to use the clone method. Syntax clone( callback: Object, propertiesToInclude: Array) Parameters Callback (optional)− This parameter is a callback function which is invoked with a clone. propertiesToInclude (optional) − This parameter includes any ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. FabricJS provides us with an extensive set of events with which we can create different effects. Since we want the change to occur when the mouse is hovered, we will use the mouse:move event which is fired when the mouse is moved. Our second requirement ... Read More
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A translation slides an object to a fixed distance in a given direction. We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to find the translation matrix, we use the _calcTranslateMatrix() method. This method returns an Array with given values [ 1, 0, 0, 1, A, B]; where A is the Xcoordinate ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. In order to find the rotation matrix, we use the _calcRotateMatrix() method. This method returns an Array with given values [cosA, sinA, -sinA, cosA, 0, 0]; where A is the angle of rotation in degrees. Syntax _calcRotateMatrix(): Array Example 1: Using the _calcRotateMatrix ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. options (optional) − This parameter is an Object which provides additional customizations to our object. Using this ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. options (optional) − This parameter is an Object which provides additional customizations to our ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. options (optional) − This parameter is an Object which provides additional customizations to our object. Using ... Read More
930 Views
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Since Polygon extends fabric.Polyline, we can create a polygon instance by using polyline as well. Syntax new fabric.Polyline( points: Array, options: Object ) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object ... Read More
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We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc. Syntax new fabric.Polygon(points: Array, options: Object) Parameters points − This parameter accepts an Array which denotes the array of points that make up the polygon object. options (optional) − This parameter is an Object which provides additional customizations to our object. Using ... Read More