- Solidity - Home
- Solidity - Overview
- Solidity - Environment Setup
- Solidity - Basic Syntax
- Solidity - First Application
- Solidity - Comments
- Solidity - Types
- Solidity - Variables
- Solidity - Variable Scope
- Solidity - Operators
- Solidity - Loops
- Solidity - Decision Making
- Solidity - Strings
- Solidity - Arrays
- Solidity - Enums
- Solidity - Structs
- Solidity - Mappings
- Solidity - Conversions
- Solidity - Ether Units
- Solidity - Special Variables
- Solidity - Style Guide
- Solidity Functions
- Solidity - Functions
- Solidity - Function Modifiers
- Solidity - View Functions
- Solidity - Pure Functions
- Solidity - Fallback Function
- Function Overloading
- Mathematical Functions
- Cryptographic Functions
- Solidity Common Patterns
- Solidity - Withdrawal Pattern
- Solidity - Restricted Access
- Solidity Advanced
- Solidity - Contracts
- Solidity - Inheritance
- Solidity - Constructors
- Solidity - Abstract Contracts
- Solidity - Interfaces
- Solidity - Libraries
- Solidity - Assembly
- Solidity - Events
- Solidity - Error Handling
- Solidity Useful Resources
- Solidity - Quick Guide
- Solidity - Useful Resources
- Solidity - Discussion
Solidity - Function Modifiers
Function Modifiers are used to modify the behaviour of a function. For example to add a prerequisite to a function.
First we create a modifier with or without parameter.
contract Owner {
modifier onlyOwner {
require(msg.sender == owner);
_;
}
modifier costs(uint price) {
if (msg.value >= price) {
_;
}
}
}
The function body is inserted where the special symbol "_;" appears in the definition of a modifier. So if condition of modifier is satisfied while calling this function, the function is executed and otherwise, an exception is thrown.
See the example below −
pragma solidity ^0.5.0;
contract Owner {
address owner;
constructor() public {
owner = msg.sender;
}
modifier onlyOwner {
require(msg.sender == owner);
_;
}
modifier costs(uint price) {
if (msg.value >= price) {
_;
}
}
}
contract Register is Owner {
mapping (address => bool) registeredAddresses;
uint price;
constructor(uint initialPrice) public { price = initialPrice; }
function register() public payable costs(price) {
registeredAddresses[msg.sender] = true;
}
function changePrice(uint _price) public onlyOwner {
price = _price;
}
}
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