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Program to find Circumcenter of a Triangle in C++
In this tutorial, we will be discussing a program to find the circumcenter of a triangle.
For this we will be provided with three noncollinear points. Our task is to find the circumcenter of the triangle formed by those points.
Example
#include <iostream>
#include <cfloat>
using namespace std;
//storing X and Y values
#define pdd pair<double, double>
void lineFromPoints(pdd P, pdd Q, double &a, double &b, double &c){
a = Q.second - P.second;
b = P.first - Q.first;
c = a*(P.first)+ b*(P.second);
}
void perpendicularBisectorFromLine(pdd P, pdd Q, double &a, double &b, double &c){
pdd mid_point = make_pair((P.first + Q.first)/2, (P.second + Q.second)/2);
c = -b*(mid_point.first) + a*(mid_point.second);
double temp = a;
a = -b;
b = temp;
}
pdd lineLineIntersection(double a1, double b1, double c1, double a2, double b2, double c2){
double determinant = a1*b2 - a2*b1;
if (determinant == 0){
return make_pair(FLT_MAX, FLT_MAX);
} else {
double x = (b2*c1 - b1*c2)/determinant;
double y = (a1*c2 - a2*c1)/determinant;
return make_pair(x, y);
}
}
void findCircumCenter(pdd P, pdd Q, pdd R){
double a, b, c;
lineFromPoints(P, Q, a, b, c);
double e, f, g;
lineFromPoints(Q, R, e, f, g);
perpendicularBisectorFromLine(P, Q, a, b, c);
perpendicularBisectorFromLine(Q, R, e, f, g);
pdd circumcenter = lineLineIntersection(a, b, c, e, f, g);
if (circumcenter.first == FLT_MAX && circumcenter.second == FLT_MAX){
cout << "The two perpendicular bisectors "
"found come parallel" << endl;
cout << "Thus, the given points do not form "
"a triangle and are collinear" << endl;
} else {
cout << "The circumcenter of the triangle PQR is: ";
cout << "(" << circumcenter.first << ", "
<< circumcenter.second << ")" << endl;
}
}
int main(){
pdd P = make_pair(6, 0);
pdd Q = make_pair(0, 0);
pdd R = make_pair(0, 8);
findCircumCenter(P, Q, R);
return 0;
}
Output
The circumcenter of the triangle PQR is: (3, 4)
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