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How to write a SoftKeyboard open and close listener in an activity in Android?
This example demonstrates how to write a SoftKeyboard open and a close listener in activity in Android.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:id = "@+id/rootView" tools:context=".MainActivity"> <EditText android:id = "@+id/editText" android:layout_width = "match_parent" android:layout_height = "wrap_content" tools:ignore="MissingConstraints"> </EditText> <Button android:id = "@+id/btnButton" android:layout_width = "wrap_content" android:layout_height = "wrap_content" android:text = "Click here to hide" app:layout_constraintBottom_toBottomOf = "parent" app:layout_constraintLeft_toLeftOf = "parent" app:layout_constraintRight_toRightOf = "parent" app:layout_constraintTop_toTopOf = "parent" /> </androidx.constraintlayout.widget.ConstraintLayout>
Step 3 − Add the following code to src/MainActivity.java
package com.app.sample; import androidx.annotation.RequiresApi; import androidx.appcompat.app.AppCompatActivity; import androidx.constraintlayout.widget.ConstraintLayout; import android.os.Bundle; import android.graphics.Rect; import android.os.Build; import android.view.View; import android.view.ViewTreeObserver; import android.view.inputmethod.InputMethodManager; import android.widget.Button; import android.widget.EditText; import android.widget.Toast; public class MainActivity extends AppCompatActivity implements View.OnClickListener{ ConstraintLayout constraintLayout; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Button button = findViewById(R.id.btnButton); EditText editText=findViewById(R.id.editText); editText.requestFocus(); constraintLayout=findViewById(R.id.rootView); constraintLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() { @Override public void onGlobalLayout() { Rect r = new Rect(); constraintLayout.getWindowVisibleDisplayFrame(r); int screenHeight = constraintLayout.getRootView().getHeight(); int keypadHeight = screenHeight - r.bottom; if (keypadHeight > screenHeight * 0.15) { Toast.makeText(MainActivity.this,"Keyboard is showing",Toast.LENGTH_LONG).show(); } else { Toast.makeText(MainActivity.this,"keyboard closed",Toast.LENGTH_LONG).show(); } } }); button.setOnClickListener(this); } @RequiresApi(api = Build.VERSION_CODES.O) @Override public void onClick(View v) { switch (v.getId()) { case R.id.btnButton: hideSoftkeybard(v); break; } } private void hideSoftkeybard(View v) { InputMethodManager inputMethodManager = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE); inputMethodManager.hideSoftInputFromWindow(v.getWindowToken(), 0); } }
Step 4 − Add the following code to Manifests/AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.app.sample"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from the android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen −
Click here to download the project code.
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