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How to Resize an image in Android using Picasso on Kotlin?
This example demonstrates how to Resize an image in Android using Picasso on Kotlin.
Step 1 − Create a new project in Android Studio, go to File? New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
Example
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:paddingStart="16dp" android:paddingTop="16dp" android:paddingEnd="16dp" tools:context=".MainActivity"> <ImageView android:id="@+id/imageView" android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout>
Step 3 − Add the following dependency to build.gradle(Module:app)
implementation 'com.squareup.picasso:picasso:2.5.2'
Step 4 − Add the following code to src/MainActivity.kt
Example
import android.os.Bundle import android.widget.ImageView import androidx.appcompat.app.AppCompatActivity import com.squareup.picasso.Picasso class MainActivity : AppCompatActivity() { private lateinit var imageView: ImageView override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" imageView = findViewById(R.id.imageView) val url = "https://images.pexels.com/photos/414612/pexels-photo-414612.jpeg" Picasso.with(this).load(url).resize(600, 500).into(imageView) } }
Step 5 − Add the following code to androidManifest.xml
Example
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.myapplication"> <uses-permission android:name="android.permission.INTERNET" /> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen
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