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How to get the screen DPI programmatically in Android using Kotlin?
This example demonstrates how to get the screen DPI programmatically in Android using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ? New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
Example
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="Tutorials Point" android:textAlignment="center" android:textColor="@android:color/holo_green_dark" android:textSize="32sp" android:textStyle="bold" /> <TextView android:id="@+id/textView" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:layout_centerHorizontal="true" android:layout_marginTop="180dp" android:text="Show Density Here" android:textAppearance="?android:attr/textAppearanceLarge" /> <Button android:id="@+id/btnShowDensity" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_below="@+id/textView" android:layout_centerHorizontal="true" android:layout_marginTop="20dp" android:text="Click here to Find screen density" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
import android.app.Activity import android.os.Bundle import android.util.DisplayMetrics import android.widget.Button import android.widget.TextView import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { lateinit var button: Button lateinit var textView: TextView var value = 0f lateinit var displayMetrics: DisplayMetrics var activity: Activity? = null override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" button = findViewById(R.id.btnShowDensity) textView = findViewById(R.id.textView) activity = this button.setOnClickListener { displayMetrics = DisplayMetrics() activity!!.windowManager.defaultDisplay.getMetrics(displayMetrics) value = resources.displayMetrics.density textView.text = "Screen Density = $value" } } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.q11"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen
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