How to get screen DPI programmatically in Android?


This example demonstrates how do I get screen DPI programatically in android.

Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.

Step 2 − Add the following code to res/layout/activity_main.xml.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   tools:context=".MainActivity">
   <TextView
      android:id="@+id/textView"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_alignParentTop="true"
      android:layout_centerHorizontal="true"
      android:layout_marginTop="180dp"
      android:text="Density Show Here"
      android:textAppearance="?android:attr/textAppearanceLarge" />
   <Button
      android:id="@+id/btnShowDensity"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_below="@+id/textView"
      android:layout_centerHorizontal="true"
      android:layout_marginTop="20dp"
      android:text="Click here to Find screen density" />
</RelativeLayout>

Step 3 − Add the following code to src/MainActivity.java

import android.app.Activity;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
   Button button;
   TextView textview;
   float value = 0;
   DisplayMetrics displaymetrics;
   Activity activity;
   @Override
   protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.activity_main);
      button = findViewById(R.id.btnShowDensity);
      textview = findViewById(R.id.textView);
      activity = MainActivity.this;
      button.setOnClickListener(new View.OnClickListener() {
         @Override
         public void onClick(View v) {
            displaymetrics = new DisplayMetrics();
            activity.getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
            value = getResources().getDisplayMetrics().density;
            textview.setText("Screen Density = " + String.valueOf(value));
         }
      });
   }
}

Step 4 - Add the following code to androidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.sample">
   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run Play Icon Icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen –


Click here to download the project code.

Updated on: 01-Jul-2020

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