How to draw a line in Android using Kotlin?

Kotlin Apps/ApplicationsMobile DevelopmentAndroid

This example demonstrates how to draw a line in Android using Kotlin.

Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.

Step 2 − Add the following code to res/layout/activity_main.xml.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:tools="http://schemas.android.com/tools"
   android:id="@+id/relativeLayout"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   tools:context=".MainActivity">
   <ImageView
      android:id="@+id/imageView"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_centerInParent="true" />
   <Button
      android:id="@+id/button"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content"
      android:layout_alignParentBottom="true"
      android:layout_centerHorizontal="true"
      android:layout_marginBottom="70dp"
      android:text="Draw Line" />
</RelativeLayout>

Step 3 − Add the following code to src/MainActivity.kt

import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.os.Bundle
import android.widget.Button
import android.widget.ImageView
import androidx.appcompat.app.AppCompatActivity
class MainActivity : AppCompatActivity() {
   lateinit var button: Button
   lateinit var imageView: ImageView
   override fun onCreate(savedInstanceState: Bundle?) {
      super.onCreate(savedInstanceState)
      setContentView(R.layout.activity_main)
      title = "KotlinApp"
      button = findViewById(R.id.button)
      imageView = findViewById(R.id.imageView)
      button.setOnClickListener {
         val bitmap = Bitmap.createBitmap(10, 700, Bitmap.Config.ARGB_8888)
         val canvas = Canvas(bitmap)
         canvas.drawColor(Color.RED)
         val paint = Paint()
         paint.color = Color.RED
         paint.style = Paint.Style.STROKE
         paint.strokeWidth = 8F
         paint.isAntiAlias = true
         val offset = 50
         canvas.drawLine(
         offset.toFloat(), (canvas.height / 2).toFloat(), (canvas.width - offset).toFloat(),          (canvas.height /
         2).toFloat(), paint)
         imageView.setImageBitmap(bitmap)
      }
   }
}

Step 4 − Add the following code to androidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.q11">
   <application
      android:allowBackup="true"
      android:icon="@mipmap/ic_launcher"
      android:label="@string/app_name"
      android:roundIcon="@mipmap/ic_launcher_round"
      android:supportsRtl="true"
      android:theme="@style/AppTheme">
      <activity android:name=".MainActivity">
         <intent-filter>
            <action android:name="android.intent.action.MAIN" />
            <category android:name="android.intent.category.LAUNCHER" />
         </intent-filter>
      </activity>
   </application>
</manifest>

Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen

raja
Published on 09-Jul-2020 11:17:42
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