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How to create a canvas with Rectangle using FabricJS?
In this tutorial, we are going to learn how to create a canvas with a Rectangle object using FabricJS. Rectangle is one of the various provided by FabricJS. In order to create a rectangle, we will have to create an instance of fabric.Rect class and add it to the canvas.
Syntax
new fabric.Rect({ width: Number, height: Number }: Object)
Parameters
Options (optional) − This parameter is an Object which provides additional customizations to our rectangle. Using this parameter, properties such as colour, cursor, stroke width, and a lot of other properties can be changed related to the rectangle object of which width and height are properties.
Options Keys
width − This property accepts a Number which specifies the object’s width.
height − This property accepts a Number which specifies the object’s height.
Example 1
Creating an instance of fabric.Rect() and adding it to our canvas
Let’s see a code example of how we can add a rectangle to our canvas. Here we have created an object with a width of 100px and a height of 70px. Also, we have used the colour "green" as a fill colour.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Creating an instance of fabric.Rect() and adding it to our canvas</h2> <p>You can click on the rectangle and interact with it</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth( document.body.scrollWidth); canvas.setHeight(250); // Initiate a rectangle object var rect = new fabric.Rect({ left: 115, top: 50, width: 100, height: 70, fill: "green", }); // Add it to the canvas canvas.add(rect); </script> </body> </html>
Example 2
Manipulating the Rectangle object by using the set method
In this example, we have assigned the properties to the rectangle by using the set method which is a setter for values. Any property related to stroke, strokeWidth, angle, scaling, rotation, etc, can be mutated by using this method.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Manipulating the Rectangle object by using the set method</h2> <p>You can click on the rectangle and interact with it</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiate a rectangle object var rect = new fabric.Rect(); // Using set to set the properties rect.set("left", 119); rect.set("top", 60); rect.set("width", 170); rect.set("height", 90); rect.set("angle", 45); rect.set("fill", "#bdda57"); rect.set("stroke", "#d9e650"); rect.set("strokeWidth", 4); // Add it to the canvas canvas.add(rect); </script> </body> </html>
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