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Explain the smooth property of 2D shapes in JavaFX
The smooth property specifies whether antialiasing hints are used or not. You can set the value to this property using the setSmooth() method of the javafx.scene.shape.Shape class.
This method accepts a boolean value and if you pass true the edges of the shape will be smoothened.
Example
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.Polygon; import javafx.scene.shape.StrokeLineJoin; import javafx.scene.text.Font; import javafx.scene.text.FontPosture; import javafx.scene.text.FontWeight; import javafx.scene.text.Text; import javafx.stage.Stage; public class SmoothExample extends Application { public void start(Stage stage) { Font font = Font.font("verdana", FontWeight.BOLD, FontPosture.REGULAR, 12); Text label2 = new Text("Smooth: true"); label2.setFont(font); label2.setX(80.0); label2.setY(250.0); Polygon shape1 = new Polygon(100.0, 75.0, 50.0, 200.0, 200.0, 200.0); shape1.setStroke(Color.BLUE); shape1.setStrokeWidth(20); shape1.setStrokeLineJoin(StrokeLineJoin.MITER); shape1.setSmooth(true); Text label3 = new Text("Smooth: false"); label3.setFont(font); label3.setX(370.0); label3.setY(250.0); Polygon shape2 = new Polygon(450.0, 75.0, 350.0, 200.0, 500.0, 200.0); shape2.setStroke(Color.BLUE); shape2.setStrokeWidth(20.0); shape2.setStrokeLineJoin(StrokeLineJoin.MITER); shape2.setSmooth(false); //Creating a Group object Group root = new Group(label2, label3, shape1, shape2); //Creating a scene object Scene scene = new Scene(root, 595, 310); //Setting title to the Stage stage.setTitle("Smooth Example"); //Adding scene to the stage stage.setScene(scene); //Displaying the contents of the stage stage.show(); } public static void main(String args[]){ launch(args); } }
Output
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