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Converting a polygon object into an HTMLCanvasElement using FabricJS
We can create a Polygon object by creating an instance of fabric.Polygon. A polygon object can be characterized by any closed shape consisting of a set of connected straight line segments. Since it is one of the basic elements of FabricJS, we can also easily customize it by applying properties like angle, opacity etc.
In order to convert a polygon object into HTMLCanvasElement we use the toCanvasElement method. It returns the DOM element of type HTMLCanvasElement, an interface which inherits its properties and methods from the HTMLElement interface.
Syntax
toCanvasElement( options: Object ): HTMLCanvasElement
Parameters
options (optional) − This parameter accepts an Object which provides additional customizations to our HTMLCanvasElement. Using this parameter width, height and a lot of other properties can be changed related to the HTMLCanvasElement.
Example 1: Default value without using toCanvasElement method
Let’s see a code example to see how the Polygon object looks like when the toCanvasElement method is not used. On using the toCanvasElement method, the DOM element of type HTMLCanvasElement is returned. The HTMLCanvasElement interface provides various methods and properties for changing the presentation of the canvas. It inherits the properties and methods of the HTMLElement interface. Here, we have console logged the polygon object and hence we will only be able to see the default value of the polygon object in the console.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Default value without using toCanvasElement method</h2> <p>You can open console from dev tools to see that the logged output contains the default value of the polygon object </p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiate a polygon object var polygon = new fabric.Polygon( [ { x: 600, y: 310 }, { x: 650, y: 450 }, { x: 600, y: 480 }, { x: 550, y: 480 }, { x: 450, y: 460 }, { x: 300, y: 210 }, ], { fill: "#778899", stroke: "blue", strokeWidth: 5, top: 50, left: 100, scaleX: 0.5, scaleY: 0.5, } ); // Adding it to the canvas canvas.add(polygon); // Console logging the polygon object console.log("The polygon object is as follows:", polygon); </script> </body> </html>
Example 2: Using the toCanvasElement method
Let’s see a code example to see the logged output when the toCanvasElement method is used. You can open the console from dev tools to see that the DOM element of type HTMLCanvasElement is being returned.
<!DOCTYPE html> <html> <head> <!-- Adding the Fabric JS Library--> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/510/fabric.min.js"></script> </head> <body> <h2>Using the toCanvasElement method</h2> <p>You can open console from dev tools to see the logged output</p> <canvas id="canvas"></canvas> <script> // Initiate a canvas instance var canvas = new fabric.Canvas("canvas"); canvas.setWidth(document.body.scrollWidth); canvas.setHeight(250); // Initiate a polygon object var polygon = new fabric.Polygon( [ { x: 600, y: 310 }, { x: 650, y: 450 }, { x: 600, y: 480 }, { x: 550, y: 480 }, { x: 450, y: 460 }, { x: 300, y: 210 }, ], { fill: "#778899", stroke: "blue", strokeWidth: 5, top: 50, left: 100, scaleX: 0.5, scaleY: 0.5, } ); // Adding it to the canvas canvas.add(polygon); // Using toCanvasElement method console.log( "The output on using toCanvasElement method is:", polygon.toCanvasElement() ); </script> </body> </html>
Conclusion
In this tutorial, we used two simple examples to demonstrate how you can use FabricJS to convert a polygon object into an HTMLCanvasElement.