Web Development Articles

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Align HTML5 SVG to the center of the screen

Chandu yadav
Chandu yadav
Updated on 15-Mar-2026 3K+ Views

SVG stands for Scalable Vector Graphics and it is a language for describing 2D-graphics and graphical applications in XML. HTML5 provides native SVG support, and centering SVG elements on a webpage requires specific CSS techniques. Method 1: Using Auto Margins and Display Block The simplest way to center an SVG horizontally is using auto margins with display block: #svgelem { margin-left: auto; ...

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How to rotate an image with the canvas HTML5 element from the bottom center angle?

Smita Kapse
Smita Kapse
Updated on 15-Mar-2026 370 Views

Rotating an image from the bottom center in HTML5 Canvas requires translating the canvas origin to the rotation point, applying the rotation, then drawing the image at an offset position. Understanding Canvas Rotation Canvas rotation always occurs around the origin (0, 0). To rotate from a specific point like bottom center, we must: Translate the canvas to the rotation point Apply the rotation Draw the image at an adjusted position Complete Example const canvas = document.getElementById('myCanvas'); const context = canvas.getContext('2d'); // Create an image const img = new ...

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Translating HTML5 canvas

Nishtha Thakur
Nishtha Thakur
Updated on 15-Mar-2026 479 Views

Use the translate() method to move the HTML5 canvas coordinate system. The translate(x, y) method shifts the canvas origin to a different point in the grid. The x parameter moves the canvas left (negative) or right (positive), and y moves it up (negative) or down (positive). Syntax context.translate(x, y); Parameters Parameter Description x Horizontal distance to ...

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Detecting HTML click-to-call support in JavaScript

Ankith Reddy
Ankith Reddy
Updated on 15-Mar-2026 298 Views

The tel: protocol enables click-to-call functionality on mobile devices. Most modern browsers support it, but older devices may require different protocols or detection methods. Basic tel: Protocol Support Modern mobile browsers support the tel: protocol natively: Click to Call Example Call +1 (234) 567-890 // Check if tel: links are supported function isTelSupported() { ...

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HTML 5 Video Buffering a certain portion of a longer video

Krantik Chavan
Krantik Chavan
Updated on 15-Mar-2026 790 Views

The TimeRanges object in HTML5 allows you to work with buffered portions of video and audio elements. It represents a series of non-overlapping time ranges that have been buffered by the browser. TimeRanges Properties The TimeRanges object provides the following properties: length − Number of buffered time ranges start(index) − Start time of a specific range, in seconds end(index) − End time of a specific range, in seconds Accessing Buffered Ranges You can access buffered ranges using the buffered property of video or audio ...

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How to handle mousedown and mouseup with HTML5 Canvas

Daniol Thomas
Daniol Thomas
Updated on 15-Mar-2026 918 Views

To handle the mousedown and mouseup events with HTML5 Canvas, you can attach event listeners directly to the canvas element. These events are useful for creating interactive graphics, drag-and-drop functionality, or drawing applications. Basic Syntax canvas.addEventListener('mousedown', function(event) { // Handle mouse press }); canvas.addEventListener('mouseup', function(event) { // Handle mouse release }); Example: Simple Click Detection const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); let mouseDown = false; // Draw initial state ctx.fillStyle = '#f0f0f0'; ctx.fillRect(0, 0, 400, 300); ctx.fillStyle = ...

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Measure text height on an HTML5 canvas element

George John
George John
Updated on 15-Mar-2026 2K+ Views

To measure text height on an HTML5 canvas element, you can extract the font size from the canvas context's font property or use the TextMetrics object for more precise measurements. Method 1: Extracting Font Size from Font Property Set the font size in points and extract the numeric value: const canvas = document.getElementById('myCanvas'); const context = canvas.getContext('2d'); // Set font in points context.font = "15pt Calibri"; // Extract height using regex to match digits var height = parseInt(context.font.match(/\d+/), 10); console.log("Text height:", height, "points"); Text height: 15 ...

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Playing a WAV file on iOS Safari

Nancy Den
Nancy Den
Updated on 15-Mar-2026 574 Views

Playing WAV files on iOS Safari requires specific HTTP headers to ensure proper audio streaming and playback compatibility. Required Headers for iOS Safari iOS Safari needs these HTTP headers to properly handle WAV file playback: Content-Range: bytes 0-1023/2048 Content-Type: audio/wav Accept-Ranges: bytes Content-Length: 2048 Complete Server Implementation Here's a Node.js example showing how to serve WAV files with proper headers: const express = require('express'); const fs = require('fs'); const path = require('path'); const app = express(); app.get('/audio/:filename', (req, res) => { const filename = req.params.filename; ...

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How can I make a div with irregular shapes with CSS3 and HTM5?

karthikeya Boyini
karthikeya Boyini
Updated on 15-Mar-2026 636 Views

With CSS3, you can create various shapes including rectangles, triangles, circles, and more complex irregular shapes using properties like border-radius, transform, and clip-path. Basic Shapes Rectangle A simple rectangle is created using width and height properties: #rectangle { width: 300px; height: 150px; background: blue; } Triangle Triangles are created using border properties with transparent sides: #triangle { width: 0; height: 0; ...

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Touchmove pointer-events: none CSS does not work on Chrome for Android 4.4 / ChromeView

Lakshmi Srinivas
Lakshmi Srinivas
Updated on 15-Mar-2026 304 Views

The pointer-events: none CSS property doesn't work properly on Chrome for Android 4.4 (ChromeView) for touchmove events. This causes issues when trying to disable touch interactions on overlay elements. The Problem On Chrome for Android 4.4, elements with pointer-events: none still receive touchmove events, breaking the expected behavior where these elements should be non-interactive. Solution: Using touchstart with preventDefault() Instead of relying on CSS pointer-events: none, use JavaScript to handle and prevent touch events: Overlay Content const overlay = document.getElementById('overlay'); // Prevent all touch interactions overlay.addEventListener('touchstart', function(ev) ...

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