WebGL: Prevent color buffer from being cleared in HTML5


Even if removing the color by code:

mycanvas.clearColor(d[1],d[2],d[3],2.0);
mycanvas.clear(can.COLOR_BUFFER_BIT );

The screen gets cleared at beginning of next draw cycle.

To create WebGLRenderingContext, previous drawing buffer can be preserved.

gl = someCanvas.getContext("webgl", { preserveDrawingBuffer: true });

 The default is preserveDrawingBuffer: false by making this property true, previous drawing can be easily preserved

Updated on: 30-Jan-2020

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