Operator Functions in C#


Operator functions are overloaded operator, which are the functions with special names. To create it, the keyword operator is followed by the symbol for the operator being defined.

Like any other function, an overloaded operator has a return type and a parameter list.

For example −

public static Box operator+ (Vehicle v1, Vehicle v2, Vehicle v3) {
}

The following is the complete example showing how operator functions are created and used in C# −

Example

using System;

namespace OperatorOvlApplication {
   class Box {
      private double length; // Length of a box
      private double breadth; // Breadth of a box
      private double height; // Height of a box
      public double getVolume() {
         return length * breadth * height;
      }
      public void setLength( double len ) {
         length = len;
      }
      public void setBreadth( double bre ) {
         breadth = bre;
      }
      public void setHeight( double hei ) {
         height = hei;
      }
      // Overload + operator to add two Box objects.
      public static Box operator+ (Box b, Box c) {
         Box box = new Box();
         box.length = b.length + c.length;
         box.breadth = b.breadth + c.breadth;
         box.height = b.height + c.height;
         return box;
      }
   }

   class Tester {
      static void Main(string[] args) {
         Box Box1 = new Box(); // Declare Box1 of type Box
         Box Box2 = new Box(); // Declare Box2 of type Box
         Box Box3 = new Box(); // Declare Box3 of type Box
         double volume = 0.0; // Store the volume of a box here

         // box 1 specification
         Box1.setLength(6.0);
         Box1.setBreadth(7.0);
         Box1.setHeight(5.0);

         // box 2 specification
         Box2.setLength(12.0);
         Box2.setBreadth(13.0);
         Box2.setHeight(10.0);

         // volume of box 1
         volume = Box1.getVolume();
         Console.WriteLine("Volume of Box1 : {0}", volume);

         // volume of box 2
         volume = Box2.getVolume();
         Console.WriteLine("Volume of Box2 : {0}", volume);
   
         // Add two object as follows:
         Box3 = Box1 + Box2;

         // volume of box 3
         volume = Box3.getVolume();
         Console.WriteLine("Volume of Box3 : {0}", volume);
         Console.ReadKey();
      }
   }
}

Updated on: 21-Jun-2020

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