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File Handling in C#
A file is a collection of data stored in a disk with a specific name and a directory path. When a file is opened for reading or writing, it becomes a stream.
In C#, you need to create a FileStream object to create a new file or open an existing file. The syntax for creating a FileStream object is as follows −
FileStream <object_name> = new FileStream( <file_name>, <FileMode Enumerator>, <FileAccess Enumerator>, <FileShare Enumerator>);
Here, the file operations are also included as shown below −
The FileMode enumerator defines various methods for opening files. The members of the FileMode enumerator are −
Append − It opens an existing file and puts cursor at the end of file, or creates the file, if the file does not exist.
Create − It creates a new file.
CreateNew − It specifies to the operating system, that it should create a new file.
Open − It opens an existing file.
OpenOrCreate − It specifies to the operating system that it should open a file if it exists, otherwise it should create a new file.
Truncate − It opens an existing file and truncates its size to zero bytes.
FileAccess − The FileAccess enumerators have members: Read, ReadWrite and Write.
FileShare − The FileShare enumerators have the following members −
Inheritable − It allows a file handle to pass inheritance to the child processes
None − It declines sharing of the current file
Read − It allows opening the file for readin.
ReadWrite − It allows opening the file for reading and writing
Write− It allows opening the file for writing
Let us see an example to get the directories.
Example
//creating a DirectoryInfo object DirectoryInfo mydir = new DirectoryInfo(@"d:\Demo"); // getting the files in the directory, their names and size FileInfo [] f = mydir.GetFiles(); foreach (FileInfo file in f) { Console.WriteLine("File Name: {0} Size: {1}", file.Name, file.Length); }
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