Unity 2D Random Dungeon Generator for a Roguelike Video Game
A simple approach to programming a top down 2D random dungeon generator for roguelike video games using C# in Unity
Lectures -27
Resources -2
Duration -6.5 hours
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Course Description
This is a course intended for beginner to intermediate Unity / C# video game developers who have an interest in the classic rogue-like video game genre. We'll be borrowing old familiar pixel art graphics to generate our 2D grid-based environments, characters and enemies.
This course is not a complete game. It's purpose is to explore a couple of simple random dungeon generation tactics and get you started in the world of procedural level generation. You'll also learn how to apply a rounded edge around all of the walls of your random dungeon to break up the repeating patterns and give the environment a more organic look.
As an added bonus, I've included a section to demonstrate a simplified method for enemy path finding. This method uses a flood fill approach to find the shortest path between an enemy and the player. Your enemies will be able to patrol in random directions, chase the player using a flood fill path finding approach as well as engage with the player to begin attacking.
Who this course is for:
- Beginner to Intermediate Unity Game Developers
- 2D Roguelike Game Enthusiasts
- Beginner to Intermediate C# Programmers
Goals
What will you learn in this course:
Solving Problems with C# Programming
Procedural Random Dungeon Generation
Working with 2D Bitwise Tilemap Systems
Simplified Solution for Enemy Pathfinding
Prerequisites
What are the prerequisites for this course?
Basic Computing Experience
2D Graphics Editing Experience
Experience with Unity Game Engine
Experience in Photoshop is Helpful But Not Required
Experience Programming in C#
Curriculum
Check out the detailed breakdown of what’s inside the course
Getting Started
6 Lectures
- What's Included in This Course? 01:29 01:29
- Software Used in This Course
- Setup Unity 2D Project 02:52 02:52
- Graphic Tilesets 12:50 12:50
- Player Movement (Flip X) 20:48 20:48
- Player Movement (Move) 18:15 18:15
Dungeon Caverns
6 Lectures
Rounded Edges
5 Lectures
Rooms & Halls
4 Lectures
Bonus Section
6 Lectures
Instructor Details
Billy McDaniel
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