- Three.js - Home
- Three.js - Introduction
- Three.js - Installation
- Three.js - Hello Cube App
- Three.js - Renderer and Responsiveness
- Three.js - Responsive Design
- Three.js - Debug and Stats
- Three.js - Cameras
- Three.js - Controls
- Three.js - Lights & Shadows
- Three.js - Geometries
- Three.js - Materials
- Three.js - Textures
- Three.js - Drawing Lines
- Three.js - Animations
- Three.js - Creating Text
- Three.js - Loading 3D Models
- Three.js - Libraries and Plugins
- Three.js Useful Resources
- Three.js - Quick Guide
- Three.js - Useful Resources
- Three.js - Discussion
Three.js - Sphere Geometries
The THREE.SphereGeometry creates 3D sphere geometries. You can create different types of sphere-related geometries by passing the arguments.
radius − The radius of a circle defines its size. The default value is 1.
widthSegments − number of segments used vertically. This defaults to 8.
heightSegments − the number of segments used horizontally. This defaults to 6.
phiStart − The position from which to start drawing the circle. This value can range from 0 to 2 * PI, and the default value is 0.
phiLength − This property defines to what extent the circle is completed. The default value is 2 * PI.
thetaStart − The position from which to start drawing the circle. This value can range from 0 to 2 * PI, and the default value is 0.
thetaLength − This property defines to what extent the circle is completed. The default value is 2 * PI.
const sphere = new THREE.SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength )
Example
Check out the following example.
sphere.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Three.js - Sphere</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: -applesystem, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu,
Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
}
html,
body {
height: 100vh;
width: 100vw;
}
#threejs-container {
position: block;
width: 100%;
height: 100%;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.7/dat.gui.js"></script>
</head>
<body>
<div id="threejs-container"></div>
<script type="module">
// creating a sphere using Sphere geometry in Three.js
// GUI
const gui = new dat.GUI()
// sizes
let width = window.innerWidth
let height = window.innerHeight
// scene
const scene = new THREE.Scene()
scene.background = new THREE.Color(0x262626)
// camera
const camera = new THREE.PerspectiveCamera(30, width / height, 0.1, 100)
camera.position.set(0, 0, 10)
const camFolder = gui.addFolder('Camera')
camFolder.add(camera.position, 'z').min(10).max(60).step(10)
camFolder.open()
// Light
const ambientLight = new THREE.AmbientLight(0x87ceeb, 1)
scene.add(ambientLight)
const pointLight = new THREE.PointLight(0xffffff, 0.2)
pointLight.position.x = 2
pointLight.position.y = 3
pointLight.position.z = 4
scene.add(pointLight)
// sphere
const geometry = new THREE.SphereGeometry()
const material = new THREE.MeshStandardMaterial({ color: 0xffffff })
material.metalness = 0.7
material.roughness = 0.3
const materialFolder = gui.addFolder('Material')
materialFolder.add(material, 'wireframe')
materialFolder.open()
const sphere = new THREE.Mesh(geometry, material)
scene.add(sphere)
const sphereProps = {
radius: 1,
widthSegments: 8,
heightSegments: 6,
phiStart: 0,
phiLength: 2 * Math.PI,
thetaStart: 0,
thetaLength: 2 * Math.PI
}
const props = gui.addFolder('Properties')
props
.add(sphereProps, 'radius', 1, 50)
.step(1)
.onChange(redraw)
.onFinishChange(() => console.dir(sphere.geometry))
props.add(sphereProps, 'widthSegments', 1, 50).step(1).onChange(redraw)
props.add(sphereProps, 'heightSegments', 1, 50).step(1).onChange(redraw)
props.add(sphereProps, 'phiStart', 0, 2 * Math.PI).onChange(redraw)
props.add(sphereProps, 'phiLength', 0, 2 * Math.PI).onChange(redraw)
props.add(sphereProps, 'thetaStart', 0, 2 * Math.PI).onChange(redraw)
props.add(sphereProps, 'thetaLength', 0, 2 * Math.PI).onChange(redraw)
props.open()
function redraw() {
let newGeometry = new THREE.SphereGeometry(
sphereProps.radius,
sphereProps.widthSegments,
sphereProps.heightSegments,
sphereProps.phiStart,
sphereProps.phiLength,
sphereProps.thetaStart,
sphereProps.thetaLength
)
sphere.geometry.dispose()
sphere.geometry = newGeometry
}
// responsiveness
window.addEventListener('resize', () => {
width = window.innerWidth
height = window.innerHeight
camera.aspect = width / height
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.render(scene, camera)
})
// renderer
const renderer = new THREE.WebGL1Renderer()
renderer.setSize(width, height)
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
// animation
function animate() {
requestAnimationFrame(animate)
sphere.rotation.x += 0.005
sphere.rotation.y += 0.01
renderer.render(scene, camera)
}
// rendesphere the scene
const container = document.querySelector('#threejs-container')
container.append(renderer.domElement)
renderer.render(scene, camera)
animate()
</script>
</body>
</html>