The Ultimate Virtual Reality Course with WebXR
Exactly what you need to get started with VR and AR development: nothing more, nothing less. WebXR, A-frame and Three.js
3D Game Development,Software Engineering,Web Development,2D Game Development,Game Development,
Lectures -19
Duration -2 hours
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Course Description
This course aims to introduce you to the basics of WebXR development, including how to create immersive 3D environments and interactive experiences using popular frameworks like A-Frame and Three.js. Throughout the course, you will learn about the different concepts and techniques needed to create immersive virtual and augmented reality experiences that can be accessed through a web browser.
Why Learn WebXR?
WebXR is a technology that is set to revolutionize the way we interact with the web. Here are some of the reasons why learning WebXR is essential:
Accessibility
Unlike traditional virtual and augmented reality experiences that require specialized hardware and software, WebXR can be accessed from any device with an internet connection. This makes it more accessible to a wider audience, opening up new possibilities for developers to create immersive experiences that can be accessed from anywhere.
Cross-Platform Compatibility
WebXR experiences can be accessed from any device, including smartphones, tablets, and computers, regardless of the operating system or hardware. This makes it easier for developers to create experiences that can be accessed by a larger audience without worrying about compatibility issues.
Low Barrier to Entry
Creating virtual and augmented reality experiences can be complex and require specialized skills and knowledge. With WebXR, developers can create immersive experiences using familiar web technologies like HTML, CSS, and JavaScript, making it easier for developers to get started.
Growing Demand
As mentioned earlier, the virtual and augmented reality market is expected to grow significantly over the next few years, and WebXR is poised to play a significant role in this growth. As such, there is a growing demand for developers with WebXR skills, making it a valuable skill to have.
Goals
What will you learn in this course:
- Understanding WebXR Concepts
- Creating WebXR Experiences with A-Frame:
- Creating WebXR Experiences with Three.js:
- Interactivity in WebXR Experiences:
- Best Practices for WebXR Development
Prerequisites
What are the prerequisites for this course?
- This course is for beginners, there are no prerequisites!
Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
5 Lectures
- Course Preview 02:31 02:31
- Introduction 01:28 01:28
- Why WebXR? 01:32 01:32
- Course Objectives 01:23 01:23
- History 05:55 05:55
An Intro To Three.js
7 Lectures
Deep dive into A-Frame
7 Lectures
Instructor Details
Dhruv Atreja
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