SPRITER 2D Humanoid Character Rigging & Animation for Unity
For Video Game Developers Who Want to Create 2D Rigs & Character Animations using SPRITER and import directly into Unity
Design,3D Animation,2D Animation
Lectures -24
Resources -2
Duration -3 hours
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Course Description
In this course you'll learn how to setup bones and rigging for spine-based 2D animations in SPRITER. You'll learn how to make an idle, walk, punch and kick animation. And finally, how to import your finished animations designed within SPRITER directly into Unity for the purpose of video game development. By the end of the course, you'll have a fully rigged, animated and prefabbed character for your video game project with a very simple character controller which allows you to walk back and forth on a platform with the ability to punch and kick.
Goals
What will you learn in this course:
Spriter 2D Character Rigging and Animation
Importing Spriter Projects into Unity
Basic Character Controller Scripting
Prerequisites
What are the prerequisites for this course?
Experience working in Unity 3D
Experience working in Image Editing software such as Photoshop
Using Inverse Kinematics requires Spriter Pro which is the paid version of Spriter
Curriculum
Check out the detailed breakdown of what’s inside the course
Getting Started
3 Lectures
- What's Included in This Course? 01:12 01:12
- Software Used in This Course
- Download Course Assets
Preparing Body Parts
6 Lectures
Rigging The Bones
4 Lectures
Animation
4 Lectures
Configure Animations in Unity
7 Lectures
Instructor Details
Billy McDaniel
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