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SPRITER 2D Humanoid Character Rigging & Animation for Unity

person icon Billy McDaniel

SPRITER 2D Humanoid Character Rigging & Animation for Unity

For Video Game Developers Who Want to Create 2D Rigs & Character Animations using SPRITER and import directly into Unity

updated on icon Updated on Oct, 2023

language icon Language - English

person icon Billy McDaniel

architecture icon Design,3D Animation,2D Animation

Lectures -24

Resources -2

Duration -3 hours

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Course Description

In this course you'll learn how to setup bones and rigging for spine-based 2D animations in SPRITER. You'll learn how to make an idle, walk, punch and kick animation. And finally, how to import your finished animations designed within SPRITER directly into Unity for the purpose of video game development. By the end of the course, you'll have a fully rigged, animated and prefabbed character for your video game project with a very simple character controller which allows you to walk back and forth on a platform with the ability to punch and kick.

Goals

What will you learn in this course:

  • Spriter 2D Character Rigging and Animation

  • Importing Spriter Projects into Unity

  • Basic Character Controller Scripting

Prerequisites

What are the prerequisites for this course?

  • Experience working in Unity 3D

  • Experience working in Image Editing software such as Photoshop

  • Using Inverse Kinematics requires Spriter Pro which is the paid version of Spriter

SPRITER 2D Humanoid Character Rigging & Animation for Unity

Curriculum

Check out the detailed breakdown of what’s inside the course

Getting Started
3 Lectures
  • play icon What's Included in This Course? 01:12 01:12
  • play icon Software Used in This Course
  • play icon Download Course Assets
Preparing Body Parts
6 Lectures
Tutorialspoint
Rigging The Bones
4 Lectures
Tutorialspoint
Animation
4 Lectures
Tutorialspoint
Configure Animations in Unity
7 Lectures
Tutorialspoint

Instructor Details

Billy McDaniel

Billy McDaniel

Online Instructor for Video Game Development

I started on my creative journey over 35 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!

I have done lots of work for a wide variety of business over the years. In the past decade, I have taken to Unity for game development with six games published on Steam so far.  I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!

My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.

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