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SPRITER 2D Humanoid Character Rigging & Animation for Unity

person icon Billy McDaniel

4.2

SPRITER 2D Humanoid Character Rigging & Animation for Unity

For Video Game Developers Who Want to Create 2D Rigs & Character Animations using SPRITER and import directly into Unity

updated on icon Updated on Apr, 2024

language icon Language - English

person icon Billy McDaniel

English [CC]

category icon Design,3D Animation,2D Animation

Lectures -24

Resources -2

Duration -3 hours

4.2

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Course Description

In this course you'll learn how to setup bones and rigging for spine-based 2D animations in SPRITER. You'll learn how to make an idle, walk, punch and kick animation. And finally, how to import your finished animations designed within SPRITER directly into Unity for the purpose of video game development. By the end of the course, you'll have a fully rigged, animated and prefabbed character for your video game project with a very simple character controller which allows you to walk back and forth on a platform with the ability to punch and kick.

Goals

What will you learn in this course:

  • Spriter 2D Character Rigging and Animation

  • Importing Spriter Projects into Unity

  • Basic Character Controller Scripting

Prerequisites

What are the prerequisites for this course?

  • Experience working in Unity 3D

  • Experience working in Image Editing software such as Photoshop

  • Using Inverse Kinematics requires Spriter Pro which is the paid version of Spriter

SPRITER 2D Humanoid Character Rigging & Animation for Unity

Curriculum

Check out the detailed breakdown of what’s inside the course

Getting Started
3 Lectures
  • play icon What's Included in This Course? 01:12 01:12
  • play icon Software Used in This Course
  • play icon Download Course Assets
Preparing Body Parts
6 Lectures
Tutorialspoint
Rigging The Bones
4 Lectures
Tutorialspoint
Animation
4 Lectures
Tutorialspoint
Configure Animations in Unity
7 Lectures
Tutorialspoint

Instructor Details

Billy McDaniel

Billy McDaniel

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