Procedural Materials In Blender Course
Unlock the power of procedural materials and elevate your Blender creations with our comprehensive “Procedural Materials In Blender Course“
Lectures -23
Duration -4.5 hours
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Course Description
Unlock the power of procedural materials and elevate your Blender creations with our comprehensive “Procedural Materials In Blender Course“
Explore the complexities of shader editing, different shader categories, and PBR textures to create captivating visual effects.
Throughout this course, you’ll become proficient in fundamental elements like reflection, roughness, emission maps, displacement nodes, and bump nodes, discovering how they can enhance realism in your projects.
Explore advanced topics including the creation of holographic shaders, realistic glass materials, and the fundamental principles of shaders.
Dive deeper into shader mathematics, masks, texture mixing, and the implementation of PBR materials to further enhance the realism and complexity of your scenes. Discover the versatility of procedural materials in volumetric rendering, opening up new possibilities for atmospheric effects and dynamic simulations.
With 23 lessons spanning almost 5 hours, this course provides a comprehensive foundation for mastering procedural materials in Blender, empowering you to unleash your creativity and bring your artistic visions to life with unparalleled precision and realism.
Enroll now and embark on a transformative journey into the world of procedural materials, unlocking the limitless potential for your Blender projects.
Curriculum
Check out the detailed breakdown of what’s inside the course
Procedural Materials In Blender Course
23 Lectures
- Introduction 01:21 01:21
- Shader Editor - Basics 13:30 13:30
- Shader Types 21:50 21:50
- PBR Textures 11:55 11:55
- Reflection and Roughness 04:40 04:40
- Emission Map 07:54 07:54
- Displacement Node 04:53 04:53
- Bump Node 04:40 04:40
- Texture Coordinate Node 10:17 10:17
- Math Node 06:12 06:12
- Separate XYZ Node 03:19 03:19
- Procedural Tile Material 08:14 08:14
- Manipulating Procedural Textures 05:08 05:08
- Creating Holographic Shader 08:56 08:56
- Creating Realistic Glass 10:20 10:20
- Advanced Part - What is a Shader 18:26 18:26
- Advanced Part - Texture Coordinate Node 20:10 20:10
- Advanced Part - Texture Coordinate Node - Example 18:01 18:01
- Advanced Part - Masks 24:35 24:35
- Advanced Part - Mixing Textures 29:32 29:32
- Advanced Part - PBR Materials 21:16 21:16
- Advanced Part - Shader Math 18:07 18:07
- Advanced Part - Volumes 24:39 24:39
Instructor Details
Eldamar Studio
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