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Posing with Mixamo Tutorial

Posing Character - Maya / Mixamo / ZBrush Tutorial

  David Bittorf

   3D & Animation, Maya, zBrush, Design, Character Design

Language - English Published on 06/2022

Description

Posing Character - Maya / Mixamo / ZBrush Tutorial

[43 min] Project Files Included

This a step-by-step tutorial about how to dynamically pose your without any rigging knowledge.  Learn how to pose your ZBrush character (along with it's subtools) using Maya and Mixamo without losing any of your high resolution ZBrush details.  This course includes a Maya Script that will automatically apply a control rig to your auto rigged Mixamo model.  Once the character is posed to your liking you will be able to bring it back into ZBrush to make your final adjustments.  

Video Tutorials

  • Lesson 1: [5:47] Set Up
  • Lesson 2: [7:21] Posing with Mixamo
  • Lesson 3: [9:58] Transferring Pose to ZBrush
  • Lesson 4: [10:37] Adding Auto Control Rig
  • Lesson   5:  [9:44]     Large Edits in ZBrush

Files Provided:

  • Mixamo Maya Control Rig Script (Maya 2016 or newer)
  • 3 Mixamo Poses
  • All OBJs for each pose
  • 2 ZBrush Poses (ZBrush 2019 or newer)

Software Recommended:

  • ZBrush 2019 or newer
  • Maya 2018 or newer
  • Adobe  Mixamo Account (Free if you have an Adobe Log in)

This is part of the Creating Female Character Series:
The series is designed to show the workflow from Modeling to Animation but any part can be viewed as a stand alone lesson.  You will be provided the proper starting files to follow along.

What Will I Get ?

  • Learn how to Pose your character using Mixamo
  • Have a skeleton automatically generated for your characters
  • Use a script to automatically generated a control rig
  • Transfer your posed character from Mixamo back into ZBrush without losing any detail
  • Make subtle adjustment edits in ZBrush
  • Successfully modify a posed character with several subtools
  • Assign pre-built custom poses to your character.

Requirements

  • Basic ZBrush and Maya Interface knowledge.

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