Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering

person icon Frahaan Hussain

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering

Learn modern OpenGL that underpins most new games, game engines and 3D rendering applications.

updated on icon Updated on Nov, 2023

language icon Language - English

person icon Frahaan Hussain

architecture icon Development,Game Development,Open GL

Lectures -23

Duration -9.5 hours


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Course Description

Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.

Gain a good understanding of the following concepts:

  1. Setting Up on Windows and Mac using GLFW, SDL and SFML

  2. 2D Drawing

  3. 3D Drawing

  4. Texturing

  5. Lighting

  6. 3D Rendering

  7. Shaders/GLSL

  8. Model Loading

  9. Cube Mapping

  10. C++ Programming

  11. C++ Game Development

OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.

You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.

Over 205,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refund. I guarantee you satisfaction.

If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.

To summarise this is what you get:

• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.

• All videos are downloadable. Learn wherever you want, even without an internet connection!

• Downloadable starter code and final code for each section.

• Free helpful support in the course Q&A when you have questions or get stuck.

• Multiple coding challenges to practice your new skills (solutions included).

Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need!

"Based on LearnOpenGL" by Joey de Vries as licensed under CC BY 4.0

Who this course is for:

  • This OpenGL course if for anyone looking to learn the inner workings of games and game engines.
  • Anyone looking to move from Immediate Mode to Modern OpenGL


What will you learn in this course:

  • Program in Modern OpenGL

  • Understand gaming constructs/concepts

  • Ability to create a game engine

  • Ability to create a game


What are the prerequisites for this course?

  • Understand the fundamentals of C++ Programming

  • Basic mechanics in modern games

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering


Check out the detailed breakdown of what’s inside the course

11 Lectures
  • play icon GLFW & GLEW Windows (Absolute Linking) Setup 24:34 24:34
  • play icon GLFW & GLEW Windows (Relative Linking) Setup 26:13 26:13
  • play icon GLFW&GLEW Mac Setup 20:17 20:17
  • play icon SDL & GLEW Windows (Absolute Linking) Setup 28:52 28:52
  • play icon SDL & GLEW Windows (Relative Linking) Setup 24:19 24:19
  • play icon SDL & GLEW Mac Setup 18:41 18:41
  • play icon SFML & GLEW Windows (Absolute Linking) Setup 20:41 20:41
  • play icon SFML & GLEW Windows (Relative Linking) Setup 22:46 22:46
  • play icon SFML & GLEW Mac Setup 18:26 18:26
  • play icon GLM Windows Setup 05:04 05:04
  • play icon SOIL Windows Setup 13:57 13:57
5 Lectures
4 Lectures
3 Lectures

Instructor Details

Frahaan Hussain

Frahaan Hussain

CEO and Lead Developer at Sonar Systems

I am CEO of Sonar Systems which is the world leader in educational material for the game engine Cocos2d-x, one of the best and most popular game engines in the world. With years of experience programming and running an online education platform (Sonar Learning) I can help and support new programming like you. I am also a University Lecturer teaching a variety of topics in Games Programming from Games Design to OpenGL Shader Programming. I am also a published author of games design and soon to be released Responsive Web Design. I have all the facets required to educate and inspire.

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