
- Metaverse - Virtual Reality(VR)
- Metaverse - Augmented Reality
- Metaverse - Mixed Reality
- Metaverse - Blockchain Identity Management
- Metaverse Base Concepts
- Metaverse - Tech Giants
- Metaverse - Non-fungible Token(NFT)
- Metaverse - Blockchain Technology
- Metaverse - Bitcoin
- Metaverse - Web 1.0 Web 2.0 and Web 3.0
- Metaverse - Bitcoin Wallet Address
- Metaverse - Ethereum
- Metaverse Useful Resources
- Metaverse - Useful Resources
- Metaverse - Discussion
Metaverse - History
The virtual or digital environment known as the metaverse," allowing people to socialise, interact, and collaborate, has a thrilling history. In this chapter, we will learn about the history of the metaverse.
In 1938
The term virtual reality was first used by the French poet and playwright Antonin Artaud in his book of essays, The Theatre and its Double. In it, he describes how characters, objects, and images can be arranged to create deep and engaging worlds.
In 1962
American filmmaker Morton Heilig created the Sensorama, a machine that makes you feel like you're riding a motorcycle through New York City. It uses a 3D movie, a vibrating chair, a fan, and even smells to create the experience. John Licata, a vice president at SAP New Venture Technologies Future Hub, said, "The Sensorama was by far the ultimate advancement which laid the groundwork for what the immersive virtual environment could become".
In 1984
American computer scientist and musician Jaron Laniers company first created VR headsets and data gloves. They showed how virtual reality could be used in business and art.
In 1989
Tim Berners-Lee, an English scientist, created the foundation for the World Wide Web while working at CERN. Berners-Lee's invention enables both a client and a server to make a network of linked web pages that include text, graphics, and audio.
In 1992
Neal Stephenson, an American sci-fi writer, first used the term metaverse in his book SnowCrash. In this book, there is one shared world that everyone can access. People create their own avatars, which can be unique and artistic or simple, cheap versions called "Clints" and "Brandys" from Walmart.
In 1993
Israeli computer scientist Moni Naor and American computer scientist Cynthia Dwork created proof-of-work techniques to prevent spam and denial-of-service attacks. This software requires users to solve a tough cryptographic problem that is easy to check. These ideas were later developed further and became the foundation for Bitcoin.
In 2006
The Roblox was introduced in 2006 that allow users to create and play large multiplayer games made by other users. Users can also sell new items on the platform.
In 2010
The gacha video game model is introduced. Players use toy vending machines (called gachas) to earn in-game currency and rewards by relying on a mix of luck and skill.
In 2011
Ernest Cline releases the futuristic novel Ready Player One. It takes place in the 2040s, where people escape into a shared virtual world called OASIS, known for its stable currency.
In 2012
In 2012, Israeli entrepreneur Yoni Assia introduces Colored Coins in a blog post called bitcoin 2.X (aka Colored Bitcoin) - initial specs. This idea creates a new way to make, buy, sell, and own assets using a public blockchain.
In 2014
In 2014, Facebook buys Oculus to expand its 3D technology. That same year, Americans Kevin McCoy and Anil Dash create the first non-fungible token (NFT), a unique digital asset.
In 2015
Canadian programmer Vitalik Buterin and English computer scientist Gavin Wood create Ethereum, a platform for building decentralized apps on a blockchain.
In 2016
Pokmon GO introduces augmented reality (AR) games to life, allowing players to use their phones to find, catch, and battle virtual creatures in real-world places.
In 2019
Fortnite, created by Epic Games, becomes the most popular virtual world with over 250 million players. The company improves the game to support other virtual experiences.
In 2021
Facebook's parent company changes its name to Meta and shares an exciting vision for the metaverse, investing over $10 billion in new technology to support it. This sparks interest in the metaverse, leading many companies to connect their products to the concept, causing a surge in Google searches for the term.
Also in 2021, Microsoft launches Mesh, a platform designed for virtual collaboration, claiming it can enhance workflows for meetings, construction, and filmmaking in the metaverse.
In 2022
Siemens and Nvidia team up to create the industrial metaverse, combining Nvidia's Omniverse for collaborative engineering with Siemens' digital twin tools for various industries like aerospace, healthcare, and manufacturing.