Welcome to Introduction to Multiplayer Game Development in Unity!
In this course, you'll learn how to create engaging and interactive multiplayer games using the powerful Unity game engine, C# programming language, and the Photon PUN2 networking solution.
Photon PUN 2 is a networking engine that allows developers to add multiplayer functionality to their games easily.
It supports a wide range of platforms and offers a variety of features and customization options.
Some famous games that used Photon include Apex Legends, Mortal Kombat 11, Paladins, and more.
Are there any learning resources?
Challenge slides - where you can complete a small task in the game that will give you practical experience.
Coding quizzes - a great way to test your knowledge, And apply what you learned in the lectures.
Source code - the complete project so you can compare the game while going through the course.
Q&A - if you are stuck or have a bug, you can drop me a question there, and I will help you figure it out.
Discord server - a community of all the students in the course. You can showcase your project and collaborate with other students.
A cheat sheet for Photon PUN2 - a collection of all the most useful commands that will help make multiplayer games faster and better.
Who am I?
My name is Matan Naveh, and I will be your instructor for this course. I've taught game development online to over 3000 students from 100 countries worldwide.
Who is this course for?
Aspired Intermediate game developers who want to create a new multiplayer game from scratch or add multiplayer functionalities to an existing game.
Before taking the course, make sure you are comfortable with building simple games in Unity & C#. And you understand basic phrases like Gameobjects, Components, Prefabs, Colliders, and more.
Create an online multiplayer race that you can play with your family & friends.
Understand how online multiplayer games work and the common phrases (server, ping, room, network)
Learn fundamentals of networking in Unity, C# & Photon PUN 2.
Learn the client-server model and the effect of ping on the game.
Implement a connection to a server and a lobby UI where the player can join or create a match.
Sync the player's nickname across the network and make the player spawn from different spawn points on the map.
Make a scoring system when a ring is collected and a winning logic when the game is over.
No Experience needed in building an online game before.
Before taking the course, make sure you are comfortable with building simple games in Unity & C#.