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How to set a timer in Android using Kotlin?
This example demonstrates how to set a timer in Android using Kotlin.
Step 1 − Create a new project in Android Studio, go to File ? New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
Example
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/layout" android:layout_width="match_parent" android:layout_height="match_parent"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_marginTop="50dp" android:text="Tutorials Point" android:textAlignment="center" android:textColor="@android:color/holo_green_dark" android:textSize="32sp" android:textStyle="bold" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:onClick="startTimeCounter" android:text="Start Timer" android:textStyle="bold" /> <TextView android:id="@+id/countTime" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_below="@id/button" android:layout_centerInParent="true" android:gravity="center" android:textColor="@android:color/background_dark" android:textSize="32sp" /> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.kt
example
import android.os.Bundle import android.os.CountDownTimer import android.view.View import android.widget.TextView import androidx.appcompat.app.AppCompatActivity class MainActivity : AppCompatActivity() { var counter = 0 override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) title = "KotlinApp" } fun startTimeCounter(view: View) { val countTime: TextView = findViewById(R.id.countTime) object : CountDownTimer(50000, 1000) { override fun onTick(millisUntilFinished: Long) { countTime.text = counter.toString() counter++ } override fun onFinish() { countTime.text = "Finished" } }.start() } }
Step 4 − Add the following code to androidManifest.xml
Example
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.q15"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click the Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen
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