WebGL (Web Graphics Library) is the new standard for 3D graphics on the Web, designed for rendering 2D graphics and interactive 3D graphics.
This tutorial starts with a basic introduction to WebGL, OpenGL, and the Canvas element of HTML-5, followed by a sample application. This tutorial contains dedicated chapters for all the steps required to write a basic WebGL application. It also contains chapters that explain how to use WebGL for affine transformations such as translation, rotation, and scaling.
This tutorial will be extremely useful for all those readers who want to learn the basics of WebGL programming.