Unity Artificial Intelligence Programming
Unity Artificial Intelligence Programming
Language - English
Updated on Jan, 2023
About the Book
Book description
Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh
Key Features
- Explore the latest Unity features to make AI implementation in your game easier
- Build richer and more dynamic games using AI concepts such as behavior trees and navigation meshes
- Implement character behaviors and simulations using the Unity Machine Learning toolkit
Book Description
Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.
What you will learn
- Understand the basics of AI in game design
- Create smarter game worlds and characters with C# programming
- Apply automated character movement using pathfinding algorithm behaviors
- Implement character decision-making algorithms using behavior trees
- Build believable and highly efficient artificial flocks and crowds
- Create sensory systems for your AI world
- Become well-versed with the basics of procedural content generation
- Explore the application of machine learning in Unity
Who this book is for
This Unity artificial intelligence book is for Unity developers with a basic understanding of C# and the Unity Editor who want to expand their knowledge of AI Unity game development.

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Author Details

Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals.
Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools.
As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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