Shading, Lighting, and Rendering with Blender EEVEE
Shading, Lighting, and Rendering with Blender EEVEE
Language - English
Updated on Jan, 2023
About the Book
Book description
Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0
Key Features
- Learn real-time rendering engine concepts by creating three projects
- Understand how to update workflows to Blender 3.0
- Explore intermediate to advanced-level tutorials on creating art inside Blender
Book Description
Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.
What you will learn
- Explore EEVEE Render Properties for optimal outcomes
- Focus on shading processes, including those that are both traditional and more cutting-edge
- Understand composition and create effective concept art inside Blender
- Discover procedural workflows to shorten the artistic process instead of getting mired in details
- Understand intermediate Blender workflows for working in a professional environment
- Develop art in different styles and learn why each style has different workflows and conventions
- Create interactive, rapid changes in Blender’s EEVEE engine
Who this book is for
This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.

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Author Details

Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals.
Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools.
As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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