Complete Unity 2018 Game Development
Explore techniques to build 2D/3D applications using real-world examples
Language - English
Updated on Oct, 2020
About the Book
Book description
Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.
Key Features
- Develop different types of games from scratch with Unity 2018
- Discover the secrets of creating AAA quality shaders without writing long algorithms
- Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms
Book Description
Through this Learning Path, you’ll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.
You’ll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you’ll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.
By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.
This Learning Path includes content from the following Packt products:
- Unity 2018 By Example - Second Edition by Alan Thorn
- Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi
- Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios
What you will learn
- Understand concepts such as game objects, components, and scenes
- Create functional games with C# scripting
- Write shaders from scratch in ShaderLab and HLSL/Cg
- Develop intelligent pathfinding agents with A and Ambush
- Work with terrains and world-creation tools
- Simulate senses for agents to make decisions based on the environment
- Implement waypoints by creating a manual selector
- Enhance games with volumetric explosions, special effects, and visuals
Who this book is for
If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.

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Author Details

Packt Publishing
Founded in 2004 in Birmingham, UK, Packt's mission is to help the world put software to work in new ways, through the delivery of effective learning and information services to IT professionals.
Working towards that vision, we have published over 6,500 books and videos so far, providing IT professionals with the actionable knowledge they need to get the job done - whether that's specific learning on an emerging technology or optimizing key skills in more established tools.
As part of our mission, we have also awarded over $1,000,000 through our Open Source Project Royalty scheme, helping numerous projects become household names along the way.
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