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Design 1000: Requirement Documentation

person icon Randall Nagy

4.2

Design 1000: Requirement Documentation

Common Documentation / Requirement Management Practices

updated on icon Updated on Apr, 2024

language icon Language - English

person icon Randall Nagy

category icon Information Architecture,IT & Software,Business Process Management,Design

Lectures -12

Duration -48 mins

4.2

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Course Description

The focus of Requirement Documentation is to get you started confidently & competently creating the type of diagrams that you will need to use to start documenting ideas as quickly as possible. In  Requirement Documentation you will learn how to use the most common diagramming flows, symbols, and techniques to allow you to share your ideas easily & professionally with others.


In Requirement Documentation you will also discover how common Flowcharting shapes are re-used by UML's Activity Diagrams (AD.) -Rather than being overly concerned with the differences, in Design 1000: Boxes & Bubbles you will learn how to use the common Flowcharting & AD flows & symbols that all professionals understand. 


While documentation standards and illustration conventions have their particularities, from cave-paintings to modern Storyboards, and UML - what the designing-world needs now is a lot less intimidation... and a lot more collaboration! So as a bonus, in  Requirement Documentation you will review both the UML Use Case basics as well as my own Boxes and Bubbles diagraming techniques. During this 1-hour educational opportunity you will complete several activities. Hands-on practice exercises working with well-known banking & commuting activities. Understandable actors and scenarios that will help you learn how to detect common re-use opportunities.


Indeed, when professionally documenting project requirements I have discovered that sharing a community-understood diagram will indeed save many from reading well over 1000 words. From money & banking to the workings of common inheritance, humanity shares far more best practices than most design students usually appreciate. 


Sharing tenured advice on how to avoid undo criticism, to industrial-savvy advice on how to manage your own documentation creation & design life-cycles,  Requirement Documentation is designed to encourage you to become more confident in sharing your ideas with others!

Goals

What will you learn in this course:

  • Discover real-world design & documentation best practices
  • Learn how to use "Boxes and Bubbles" as well as UML Use Cases
  • Understand how to use complementing Flowcharts & UML Activity Diagram concepts
  • Review real-world team-building, facilitation, design, & documentation best-practices
  • Discover how "top-down" concepts can help manage "bottom-up" creation activities
  • Learn how to turn negative team members into supportive project assets & associates
  • Understand how proper design activities support software creation, as well as increase competitive advantages
  • Enjoy hands-on practice documenting common Commuting and Banking activities
  • Understand how to perform a "Gap Analysis"
  • Learn how to avoid "analysis paralyses"
  • Appreciate how to manage real-world requirement & design efforts so as to build teams
  • Build your confidence by learning how to avoid criticism
  • ALL IN UNDER ONE VIDEO HOUR!       \\o/


Prerequisites

What are the prerequisites for this course?

Designed for beginners.

Design 1000: Requirement Documentation

Curriculum

Check out the detailed breakdown of what’s inside the course

Design 1000: Requirement & Documentation Fast-Path
6 Lectures
  • play icon Introduction 03:07 03:07
  • play icon Overview - Professional Documentation, Made Easy! 04:33 04:33
  • play icon Questing Activities & Work-Flows 03:10 03:10
  • play icon The Flow & Charting Commons 02:39 02:39
  • play icon A Flowchart Solution 05:59 05:59
  • play icon Flowchart Best Practices 02:03 02:03
Inherited Properties & Relationship
6 Lectures
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Instructor Details

Randall Nagy

Randall Nagy

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