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Creating a Kitchen Environment in Blender and Unreal Engine

person icon Aniket Rawat

3.9

Creating a Kitchen Environment in Blender and Unreal Engine

Learn to create a High-Quality 3D environment using Blender, UE5 and Substance Painter

updated on icon Updated on Jul, 2024

language icon Language - English

person icon Aniket Rawat

English [CC]

category icon Development,Game Development,Designing(Unreal Engine)

Lectures -29

Resources -6

Duration -11 hours

3.9

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Course Description

Hello Everyone and welcome to this new course. In this course, we will go over the entire process of creating a Kitchen Environment using Unreal Engine 5, Blender, Substance Painter.

We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.

SOFTWARES USED - (BLENDER, Substance Painter, Unreal Engine 5):

All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.

In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.

We will go over each and every step in this course together and nothing will be skipped. The course does not have any kind of timelapses so that you can follow every step easily.

We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move on to Blender and start modelling our main assets. We will go over the entire process of modelling this from start to finish in Blender only. We will start by modelling some of our main assets such as the stove, fridge, and the cabinets.

After we have modeled all our assets, we will export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.

After this we will import all our models into Unreal Engine and export the textures from Painter to Unreal Engine. The next step would be to setup our lighting and create a mood and atmosphere for our scene. We will make use of the new features of Unreal Engine such as Lumen to get realistic lighting for our scene, next we will set up a post-Processing volume to further enhance the visuals of our scene.

Then we will spend some more time creating a lot of small props for our scene to further detail the scene even more. We will end this course by adding some food items from Quixel Megascans, setting up different camera angles and taking high resolution screenshots for our portfolio.
So, I hope to see you there in the course, thank you.

Who is this course for?

  • Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.

Goals

  • Learn to create a High-Quality 3D environment from Start to Finish

  • Learn 3D modelling in Blender

  • Learn to create realistic textures in Substance Painter

  • Using Smart Masks and Materials in Substance Painter

  • Level Design, Composition and Lighting in Unreal Engine 5

Prerequisites

  • Basic understanding of 3D and the softwares used - Blender, Substance Painter, Unreal Engine 5

Creating a Kitchen Environment in Blender and Unreal Engine

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction
1 Lectures
  • play icon Introduction 02:25 02:25
Creating a Kitchen Environment
27 Lectures
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Course-Resources
1 Lectures
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Instructor Details

Aniket Rawat

Aniket Rawat


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