Creating a Cute Monster in ZBrush & Substance Painter
Sculpting, Retopology, UV, PBR Texturing, Maya, Substance Painter, & Marmoset
Course Description
Do you enjoy playing games? And now you want to make your career in this industry? then this course is for you.
Creating a game ready creature is a complicated process that involves several skills like modeling, sculpting, erotology, texturing, etc. You need to master all those skills to create a production-ready creature that you can put in your portfolio and get a job. A character has to go through several stages and steps after that it becomes a game ready character. To create a game-ready creature/character you need to have complete knowledge of the whole production pipeline. You may encounter several technical challenges like importing model correctly in Substance Painter, baking maps, material creation, painting, brushes, etc.
In this course, you will learn
Modeling
Sculpting
Poly painting
Baking maps
Texturing
Rendering for the final presentation.
I am confident that after finishing this course you will have all the necessary skills that you can apply to create any creature, character & game asset.
So, let’s get started. I will see you at the Lecture.
Things to consider before you buy this course.
This course is recorded in real-time hence if you find it slow then you can increase the playback speed as per your liking.
If you get stuck at some point, feel free to ask questions and I will respond as soon as possible.
Who this course is for:
- Beginners who want to learn the complete process of making a game ready model
- Intermediate users who want to enhance and evolve their skills.
- Student who want to get into 3D gaming industry but don't know the production pipeline
Goals
What will you learn in this course:
- Create portfolio-ready render using Marmoset Tool bag
- A complete understanding of game ready character production
- You will learn fundamental concepts and techniques of erotology
- Setting up UV layout, cut, edit, seam, stitch, UV Island, etc.
- Efficient sculpting in ZBrush
- Texturing creature in in ZBrush by Polypaint
- Efficient methods of baking normal map, color, alpha, glossy, etc.
- PBR Texturing in Substance Painter & Rendering in Iray
- Exporting & Rendering in Marmoset Tool bag
Prerequisites
What are the prerequisites for this course?
- If you know something about Maya & Substance Painter it will be good.
- Basic understanding of ZBrush
- You will need a Wacom graphic tablet
- Most important, the determination and willingness to learn and don't give up attitude.

Curriculum
Check out the detailed breakdown of what’s inside the course
Sculpting creature in ZBrush
4 Lectures
-
Introduction with ZBrush Tools 08:37 08:37
-
Creature Sculpting 48:29 48:29
-
Sculpting Details & Adding Eyes 48:49 48:49
-
Finalizing The Sculpt & Adding Teeth 24:55 24:55
Erotology Fundamentals & UV
3 Lectures

Polypaint in ZBrush & Texturing in Substance Painter
5 Lectures

Realtime Rendering
1 Lectures

Course Resources
1 Lectures

Instructor Details

Narendra Keshkar
3D Character Artist, InstructorHi there, I am a Freelance 3D artist specialized in character/creature sculpting. I have been helping many clients to solve their design problems across the world. I am specialized in 3D modeling, texturing, environment, creature sculpting, texturing, game asset development. Additionally, I have been a digital art director with over 11 years of experience in UI design, website, app design, etc.
Since then, I’ve made hundreds of 3D characters, props, game assets, websites, and mobile applications.
After spending a decade in the design industry, I decided to share my knowledge with the students that can change their lives. Soon, I realized that my greatest passion is teaching.
I am here to help you and I’ll be there for you every step of the way.
Course Certificate
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