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Build Niantic Lightship VPS Augmented Reality Experience

person icon Chukwuemeka Okparaeke

4.3

Build Niantic Lightship VPS Augmented Reality Experience

Augmented Reality Tutorial on Niantic Lightship VPS, Creating Wayspots by scanning your environment

updated on icon Updated on May, 2024

language icon Language - English

person icon Chukwuemeka Okparaeke

English [CC]

category icon Augmented Reality,Software Development

Lectures -24

Duration -2.5 hours

4.3

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Course Description

Are you interested in creating immersive and interactive AR experiences at real-world locations? Do you want to learn how to use the latest technology from Niantic, the makers of Pokemon Go and Ingress, to build location-based AR apps with Unity 3D engine? If yes, then this course is for you!

In this course, you will learn how to use Niantic Lightship VPS, a service that enables developers to accurately localize users, their devices, and persist AR content at any VPS-activated location. You will also learn how to use Niantic Lightship ARDK, a toolset that offers the best world-mapping, semantic segmentation, and shared AR feature sets.

By the end of this course, you will be able to:

  • Understand what Niantic Lightship VPS is all about

  • Understand the basics of Niantic Lightship VPS and how it works with Niantic Lightship ARDK.

  • Scan real-world locations using the Niantic Wayfarer app and submit them to Niantic to be registered as VPS-activated Wayspots.

  • How to anchor virtual experiences and content to your Niantic VPS-activated Wayspots

  • Create a Unity project and import the Niantic Lightship ARDK package.

  • Set up your project settings and configure your device for testing.

  • Use the Lightship VPS SDK to localize users and their devices at VPS-activated locations.

  • Build a location-based AR app using Unity 3D engine and deploy it to your device.

This course is suitable for anyone who has some experience with Unity 3D engine and C# programming. You will also need a compatible device that supports ARCore or ARKit, and a Niantic account to access the Lightship VPS service.

If you are ready to start building the real-world metaverse with Niantic Lightship VPS and Unity 3D engine, enroll in this course today!

Goals

What will you learn in this course:

What you'll learn

  • Understand what Niantic Lightship VPS is all about

  • How to create a Unity project and import the Niantic Lightship ARDK package

  • How to anchor virtual experiences and content to your Niantic VPS-activated Wayspots

  • How to use Niantic Lightship VPS to accurately localize users and their devices at real-world locations

  • How to build a location-based AR app using Unity 3D engine and deploy it to your device

Prerequisites

What are the prerequisites for this course?

  • A compatible device that supports ARCore or ARKit

  • A Niantic account to access the Lightship VPS service

  • A Unity account and the latest version of Unity 3D engine installed on your computer

  • Some experience with Unity 3D engine and C# programming

  • A basic understanding of AR concepts and terminology

Build Niantic Lightship VPS Augmented Reality Experience

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction
3 Lectures
  • play icon Welcome and Overview of the Course 02:38 02:38
  • play icon What are Niantic Lightship VPS and Unity 3D Engine and Why are they useful? 06:11 06:11
  • play icon What are the Prerequisite and Learning outcome of this course? 02:33 02:33
Setting up Niantic Lightship VPS and Unity 3D Engine
3 Lectures
Tutorialspoint
Scanning the Environment and Creating a Wayspot
3 Lectures
Tutorialspoint
Adding Initial Virtual content to the Scanned Location using Unity
1 Lectures
Tutorialspoint
Initial building of the app for Android and iOS using Unity
2 Lectures
Tutorialspoint
Improvement to the Virtual content added to our scanned location
4 Lectures
Tutorialspoint
Adding Animation, UI and Behaviour to the Experience
5 Lectures
Tutorialspoint
Final Building of the app for Android and iOS using Unity
2 Lectures
Tutorialspoint
Conclusion
1 Lectures
Tutorialspoint

Instructor Details

Chukwuemeka Okparaeke

Chukwuemeka Okparaeke

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