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Blender Game Character Creation Course

person icon Darrin Lile

4.3

Blender Game Character Creation Course

Learn to Create Game Characters with Blender and Unity

updated on icon Updated on Apr, 2024

language icon Language - English

person icon Darrin Lile

English [CC]

category icon Design,Game Design,Blender

Lectures -58

Resources -1

Duration -9 hours

4.3

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Course Description

In this course we’ll create a game character using Blender, and we'll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

  • 3D Modeling in Blender

  • UV Mapping

  • Texturing and Sculpting

  • Baking a Normal Map

  • Rigging a Character in Blender 

  • Animating a 2D Face with Grease Pencil

  • Creating Animation Cycles for a Video Game

  • Exporting a Character and Animations from Blender to Unity

  • Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender, then this course is for you. So join me as we create a game character in Blender.

Goals

What will you learn in this course:

  • 3D Modeling in Blender
  • UV Mapping
  • Texturing and Sculpting
  • Baking a Normal Map
  • Rigging a Character in Blender
  • Animating a 2D Face with Grease Pencil
  • Creating Animation Cycles for a Video Game
  • Exporting a Character and Animations from Blender to Unity
  • Creating a C# Script in Unity to Control a Game Character

Prerequisites

What are the prerequisites for this course?

  • Basic Computer Fundamentals & Terminologies
  • A computer installed with Windows/Linux /OS X
  • Blender installed on computer
Blender Game Character Creation Course

Curriculum

Check out the detailed breakdown of what’s inside the course

Introduction
2 Lectures
  • play icon Introduction 01:35 01:35
  • play icon Project Files
Modeling the Character
8 Lectures
Tutorialspoint
UV Mapping
4 Lectures
Tutorialspoint
Texture Painting and Sculpting
6 Lectures
Tutorialspoint
Rigging the Character
16 Lectures
Tutorialspoint
Animating the Character
11 Lectures
Tutorialspoint
Character Set-up in Unity
10 Lectures
Tutorialspoint

Instructor Details

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Darrin Lile

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