Blender for Unity Interior Only Modular Dungeon Level Design
Reusable grid-based dungeon modeling for modular level design. Learn Blender Editing for Unity 3D Video Game Developers
Course Description
Learn how to 'stay on grid' and build a set of modular rooms and halls that can be easily assembled into a wide range of dungeon configurations. The course focuses on a grid-based approach to constructing modular dungeons which would be useful for many things, including plugging your pieces into a random dungeon generator. (generator not included)
You'll learn to create animated doors and the necessary scripts to allow a player to interact with them. There are many tips for using box colliders, mesh colliders, rigid bodies, basic information for creating quick and easy UVs and Materials in Blender which are perfect for prototyping. How to import / export using FBX formatted files, set pivot points on models in Blender to be rotated properly in Unity and much more.
This course is intended for Beginners & Intermediates who have already learned the basics of how to use Blender. If you are brand new to Blender, I highly recommend taking my course which covers all of the basics of Blender before you start with this course.
Who this course is for:
- Intermediate Blender and Unity game developers who are looking to extend their knowledge of these tools.
Goals
What will you learn in this course:
How to design interior only 3D dungeons using modular room and hallway tiles.
How to create quick and easy UVs and Materials for the purpose of prototyping
How to create a fully interactive door from modeling to animation design to scripting
How to setup lights and post processing in Unity 2018.2
Learn the importance of staying on grid in both Blender and Unity
Understand when and why to use mesh colliders
How to randomize the placement of crates & barrels VIA script
How to randomize the placement of beams, pipes, beams & pipes, or leaving a room empy
Prerequisites
What are the prerequisites for this course?
Be able to navigate in Unity
Be able to navigate in Blender
Have a decent understanding of computing and game design practices.

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
2 Lectures
-
What You Will Need
-
Quick Overview 03:22 03:22
Dungeon Interiors
21 Lectures

Dungeon Dressing
17 Lectures

Finishing Touches
3 Lectures

Instructor Details

Billy McDaniel
Online Instructor for Video Game DevelopmentI started on my creative journey over 35 years ago as a musician. Through the decades, I have picked up a wide variety of skills, with over 20 years as an accomplished website developer, programmer, graphics artist, photographer, journalist, published author, video game developer, 3D modeler and animator!
I have done lots of work for a wide variety of business over the years. In the past decade, I have taken to Unity for game development with six games published on Steam so far. I'm very excited to be a full time game developer, and equally pleased to pass down some of my knowledge to you!
My friends describe me as a highly driven individual with a wide range of skills, capable of doing anything. I describe myself as curious, intuitive and above all.. honest.
Course Certificate
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