Blender for Animators: Learn Basic Fundamentals of Animation
3d Animation
3D Animation,3D & Animation,2D Animation,3D & Animation Other,Design
Course Description
Hello, my name is Aguda John Omotayo, I am a 3d generalist, I have been animating for many years now in Blender, although I started with Maya, I will teach you all you need to start your Animation Career in Blender, if you are switching to Blender from Maya, don't worry this course is also meant for you,
1. We will start by teaching the tools
i. First explaining the Interface
ii. Timeline
iii. Dopesheet
iv. Motion path or Motion Trail
v. The Graph Editor: to Detail Knowledge
2. Treating the Fundamentals of Animation
i. The Ball Bounce
ii. The Ball Bounce with squash and stretch
iii. The Ball Bounce with Translation
iv. The Overlapping Action
v. The walk cycle of the lower part of the Body
vi. Fixing the Kneel Pop
vii. The Jump of the lower part of the Body
3. They move on to the Body Mechanics Aspects.
i. Walk Cycle of Full Body
ii. Run Cycle of Full Body
iii. Jump of Full Body
Note for Beginners - if you want to follow along with this tutorial well as a beginner I really recommend you check out this Example for the 12 principles of Animation on youtube, due to copyright issues, I will not be able to attach it to the tutorials
12 Principles of Animation (Official Full Series) - YouTube
Professionals switching to Blender - just watch.
After those go on and enjoy the course, Thank you
What you’ll learn
- Learn All the New Animation Tools in Blender, Please guys, I am sorry about the bad audio
- Professionals switching to Maya can also learn a lot
- Learn all the fundamentals of 3d Animation
- Learn A new WorkFlow
Are there any course requirements or prerequisites?
- Understands the English Language
Who this course is for:
- People new to Animation and Professional Animator Switching to Blender
Goals
What will you learn in this course:
Learn All the New Animation Tools in Blender
Professionals switching to Maya, can also learn alot
Learn all the fundamentals of 3d Animation
Learn A new WorkFlow
Prerequisites
What are the prerequisites for this course?
Understands the English Language

Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
1 Lectures
-
Introduction 02:16 02:16
Blender Animation tools
9 Lectures

Animation Foundamental
5 Lectures

Fundamentals of Body Mechanics
4 Lectures

Advance Body Mechanics
8 Lectures

Instructor Details

AGUDA JOHN
Hello, my Name is Aguda John Omotayo, I am a 3d generalist, I have been animating for many years now in Blender, although i started with Maya, i have created some shot films, which you can be able to see on my channel, i am resident in Nigeria, i am also a programmer, with Java and Kotlin knowledge.
Course Certificate
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