Blender 2.81 - Substance painter - Sci fi asset creation
Discover a complete workflow for creating Sci-fi assets for video games or animation.
Design,3D & Animation,3D Modeling
Lectures -66
Resources -31
Duration -9.5 hours
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Course Description
n this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.
In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.
As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire work flow from the beginning to the end.
Who this course is for:
- 3d graphists
- Game designers
- Illustrators
Goals
What will you learn in this course:
- Discover specific Blender 2.8 modeling tools and apprehend Substance painter
- Create an asset ready to be imported into a game engine
- Discover a workflow from A to Z for the creation of a futuristic rifle
Prerequisites
What are the prerequisites for this course?
- Knowing the basics of Blender training from A to Z is a plus but not required
- Good knowledge of the computer tool
- Having a recent graphic card
Curriculum
Check out the detailed breakdown of what’s inside the course
Chapter 1 Blender - Getting started with modeling tools
8 Lectures
- Introduction 02:16 02:16
- 1.2-Bool-tool Addon 14:57 14:57
- 1.3-Carver Addon 22:02 22:02
- 1.4-Fast carve Addon 20:00 20:00
- 1.5-Combination example 26:30 26:30
- 1.6-Creation Rules and Cleaning 18:59 18:59
- Downloadable Resource
- Downloadable Resource2
Chapter 2 Blender - Rifle Modeling
22 Lectures
Chapter 3 Blender -Preparation and export
8 Lectures
Chapter 4 Substance painter - Texturing
16 Lectures
Chapter 5 Blender - Shading et render
12 Lectures
Instructor Details
Julien Deville
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