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Blender 2.81 - Substance painter - Sci fi asset creation

person icon Julien Deville

4.3

Blender 2.81 - Substance painter - Sci fi asset creation

Discover a complete workflow for creating Sci-fi assets for video games or animation.

updated on icon Updated on May, 2024

language icon Language - English

person icon Julien Deville

category icon Design,3D & Animation,3D Modeling

Lectures -66

Resources -31

Duration -9.5 hours

4.3

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Course Description

n this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.

This training will allow you to discover a complete workflow and discover features of both software.

This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.

In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.

As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire work flow from the beginning to the end.

Who this course is for:

  • 3d graphists
  • Game designers
  • Illustrators


Goals

What will you learn in this course:

  • Discover specific Blender 2.8 modeling tools and apprehend Substance painter
  • Create an asset ready to be imported into a game engine
  • Discover a workflow from A to Z for the creation of a futuristic rifle

Prerequisites

What are the prerequisites for this course?

  • Knowing the basics of Blender training from A to Z is a plus but not required
  • Good knowledge of the computer tool
  • Having a recent graphic card
Blender 2.81 - Substance painter - Sci fi asset creation

Curriculum

Check out the detailed breakdown of what’s inside the course

Chapter 1 Blender - Getting started with modeling tools
8 Lectures
  • play icon Introduction 02:16 02:16
  • play icon 1.2-Bool-tool Addon 14:57 14:57
  • play icon 1.3-Carver Addon 22:02 22:02
  • play icon 1.4-Fast carve Addon 20:00 20:00
  • play icon 1.5-Combination example 26:30 26:30
  • play icon 1.6-Creation Rules and Cleaning 18:59 18:59
  • play icon Downloadable Resource
  • play icon Downloadable Resource2
Chapter 2 Blender - Rifle Modeling
22 Lectures
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Chapter 3 Blender -Preparation and export
8 Lectures
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Chapter 4 Substance painter - Texturing
16 Lectures
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Chapter 5 Blender - Shading et render
12 Lectures
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Instructor Details

Julien Deville

Julien Deville


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