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Blender 2.81 - Spiders and insects creation from scratch

person icon Julien Deville

4.5

Blender 2.81 - Spiders and insects creation from scratch

Discover a complete workflow for creating realistics insects and spiders for illustration or animation.

updated on icon Updated on May, 2024

language icon Language - English

person icon Julien Deville

category icon Design,3D & Animation,3D Modeling

Lectures -64

Resources -32

Duration -8 hours

4.5

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Course Description

In this training we will discover the process of creating spiders and insects. We will take as example the creation of a realistic wolfspider.

This training will allow you to discover a complete workflow and discover features of Blender for modeling , texturing and animation.

This course is divided into 7 chapters that will follow the entire process of creation from the basic modeling to texturing and importing into a game engine.

In the first chapter we will model the spider with polybuild techniques, then we will make the UV editing and texturing in chapter two. In chapter 3 we will add the hair partyicles into the model. Chapter 4 and 5 will be for rigging and animation, and then we will render the project on both rendering engines Cycles and Eevee in chapter 6. We will finally export the model with animations into Unity in the last chapter.

As a bonus in this training you will also find 4 complete models that have been produced with the same creative techniques, a dragonfly, a stag beetle, a praying mantis and a grasshopper these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.

The source files are included in the training and allow you to understand the entire workflow from the beginning to the end.

Thank you for appreciating my work and good training to all!

Who this course is for:

  • 3d graphists
  • Game designers
  • Illustrators


Goals

What will you learn in this course:

  • Discover specific Blender 2.8 tools for modeling , texturing, rigging and animation
  • Create a realistic spider ready to render for illustrations or animations
  • Discover a workflow from A to Z for the creation of insects or spiders

Prerequisites

What are the prerequisites for this course?

  • Knowing the basics of Blender training from A to Z is a plus but not required
  • Good knowledge of the computer tool
  • Having a recent graphic card
Blender 2.81 - Spiders and insects creation from scratch

Curriculum

Check out the detailed breakdown of what’s inside the course

Chapter 1 - Modeling the spider
20 Lectures
  • play icon Introduction 02:21 02:21
  • play icon 1.2- Insert reference images 14:08 14:08
  • play icon 1.3-Modeling the body 15:31 15:31
  • play icon 1.4-Adding details 17:28 17:28
  • play icon 1.5-Modeling the first leg 20:51 20:51
  • play icon 1.6-Adapt other legs 15:01 15:01
  • play icon 1.7-Make junction to the body 12:44 12:44
  • play icon 1.8-Modeling the pedipalp 13:26 13:26
  • play icon 1.9-Modeling the eyes 14:16 14:16
  • play icon 1.10-Adding Crease and Subdivision 11:32 11:32
  • play icon Downloadable Resource1
  • play icon Downloadable Resource2
  • play icon Downloadable Resource3
  • play icon Downloadable Resource4
  • play icon Downloadable Resource5
  • play icon Downloadable Resource6
  • play icon Downloadable Resource7
  • play icon Downloadable Resource8
  • play icon Downloadable Resource9
  • play icon Downloadable Resource10
Chapter 2 -UV-Mapping and texturing
12 Lectures
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Chapter 3- Hair particles creation
7 Lectures
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Chapter 4- Rigging
8 Lectures
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Chapter 5-Animation
6 Lectures
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Chapter 6- Final render in Blender
6 Lectures
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Chapter 7-Export in Unity
5 Lectures
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Instructor Details

Julien Deville

Julien Deville

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