Blender 2.8 The complete guide from beginner to pro
over the new version of Blender in this complete training from beginner to advanced
Design,3D & Animation,3D Modeling
Lectures -120
Resources -56
Duration -33 hours
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Course Description
This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.
This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.
This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.
During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.
From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.
Who this course is for:
- Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.
Goals
What will you learn in this course:
- Discover the software to integrate it into your workflow
- Apprehend the interface and keyboard shortcuts for better efficiency
- Modeling, rendering , lighting simple scenes
- Animation , rigging, simulation, sculpting , texturing
Prerequisites
What are the prerequisites for this course?
Good computer skills. The basics in 3d will be a plus but are not mandatory
Curriculum
Check out the detailed breakdown of what’s inside the course
Chapter 1 Getting Started with the Software
9 Lectures
- Introduction 02:35 02:35
- 1.2-Download, installation and minimum configuration 04:15 04:15
- 1.3-Discover the default interface 18:20 18:20
- 1.4-Customizing the interface 10:30 10:30
- 1.5-The 3d View: Navigation 13:01 13:01
- 1.6-The 3d View: Visualization and customization 14:47 14:47
- 1.7-Configuration: the properties editor 22:39 22:39
- 1.8-Configuration: User Preferences 19:11 19:11
- Resources
Chapter 2 Object Model
10 Lectures
Chapter 3 edit mode
16 Lectures
Chapter 4 Modifier
8 Lectures
Chapter 5 Beziers Curves
5 Lectures
Chapter 6 Render Engines in Blender
5 Lectures
Chapter 7 Shaders and Node System
9 Lectures
Chapter 8 Lighting and shooting
7 Lectures
Chapter 9 UV mapping
6 Lectures
Chapter 10 texture paint mode
5 Lectures
Chapter 11 The sculpt mode
10 Lectures
Chapter 12 The Armatures
9 Lectures
Chapter 13 Animation in blender
7 Lectures
Chapter 14 Simulation
8 Lectures
Chapter 15 Composting
6 Lectures
Instructor Details
Julien Deville
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