Course on Blender 2.8 for beginners
Discover a complete workflow to build game assets with last Blender's version
Lectures -43
Resources -27
Duration -7.5 hours
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Course Description
Here is a complete training dedicated to the creation of a sword in Blender 2.8. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic asset ready to import in game engines. All the production files files are included in the training.
- Discover a complete workflow to create a sword.
- Apprehend the interface and keyboard shortcuts for better efficiency.
- Get some polygonal modeling basics.
- Discover the tools of sculpting, texturing and shading.
The creation of sword with Blender 2.8 is intended for all future users wishing to familiarize themselves with the new version of Blender or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.
Who this course is for:
- 3d graphists
- Illustrators
- Game designers
Goals
What will you learn in this course:
- Discover last Blender's version new features
- Build an asset ready to import for game engines
- Learn a complete workflow with Blender ( modeling, sculpting, texturing , baking )
- Bonus: Discover Substance Painter in a full dedicated chapter
Prerequisites
What are the prerequisites for this course?
- Good general computer knowledge
- Have Blender basics or follow the complete guide of Blender would be good but not mandatory
- Have a recent graphics card will help but is not mandatory
Curriculum
Check out the detailed breakdown of what’s inside the course
Chapter 1 Lowpoly model creation
6 Lectures
- 1.0-Introduction- Blender 2.8 overview 21:35 21:35
- 1.1-Adding reference images 13:10 13:10
- 1.2-Grip modeling 27:19 27:19
- 1.3-Blade modeling 17:18 17:18
- 1.4-Guard modeling 18:57 18:57
- Resources
Chapter 2 High Poly model creation
8 Lectures
Chapter 3 UV Mapping
3 Lectures
Chapter 4 Baking textures
5 Lectures
Chapter 5 Texture paint
5 Lectures
Chapter 6 model presentation
5 Lectures
Chapter 7 Export the model
4 Lectures
Chapter 8 Bonus Texturing avec Substance painter
7 Lectures
Instructor Details
Julien Deville
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