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Course on Blender 2.8 for beginners

person icon Julien Deville

3.9

Course on Blender 2.8 for beginners

Discover a complete workflow to build game assets with last Blender's version

updated on icon Updated on May, 2024

language icon Language - English

person icon Julien Deville

category icon Design,3D Animation

Lectures -43

Resources -27

Duration -7.5 hours

3.9

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Course Description

Here is a complete training dedicated to the creation of a sword in Blender 2.8. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic asset ready to import in game engines. All the production files files are included in the training.

  • Discover a complete workflow to create a sword.
  • Apprehend the interface and keyboard shortcuts for better efficiency.
  • Get some polygonal modeling basics.
  • Discover the tools of sculpting, texturing and shading.

The creation of sword with Blender 2.8 is intended for all future users wishing to familiarize themselves with the new version of Blender or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.

Who this course is for:

  • 3d graphists
  • Illustrators
  • Game designers


Goals

What will you learn in this course:

  • Discover last Blender's version new features
  • Build an asset ready to import for game engines
  • Learn a complete workflow with Blender ( modeling, sculpting, texturing , baking )
  • Bonus: Discover Substance Painter in a full dedicated chapter

Prerequisites

What are the prerequisites for this course?

  • Good general computer knowledge
  • Have Blender basics or follow the complete guide of Blender would be good but not mandatory
  • Have a recent graphics card will help but is not mandatory
Course on Blender 2.8 for beginners

Curriculum

Check out the detailed breakdown of what’s inside the course

Chapter 1 Lowpoly model creation
6 Lectures
  • play icon 1.0-Introduction- Blender 2.8 overview 21:35 21:35
  • play icon 1.1-Adding reference images 13:10 13:10
  • play icon 1.2-Grip modeling 27:19 27:19
  • play icon 1.3-Blade modeling 17:18 17:18
  • play icon 1.4-Guard modeling 18:57 18:57
  • play icon Resources
Chapter 2 High Poly model creation
8 Lectures
Tutorialspoint
Chapter 3 UV Mapping
3 Lectures
Tutorialspoint
Chapter 4 Baking textures
5 Lectures
Tutorialspoint
Chapter 5 Texture paint
5 Lectures
Tutorialspoint
Chapter 6 model presentation
5 Lectures
Tutorialspoint
Chapter 7 Export the model
4 Lectures
Tutorialspoint
Chapter 8 Bonus Texturing avec Substance painter
7 Lectures
Tutorialspoint

Instructor Details

Julien Deville

Julien Deville

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