Assembly - Basic Syntax

An assembly program can be divided into three sections −

  • The data section,

  • The bss section, and

  • The text section.

The data Section

The data section is used for declaring initialized data or constants. This data does not change at runtime. You can declare various constant values, file names, or buffer size, etc., in this section.

The syntax for declaring data section is −

The bss Section

The bss section is used for declaring variables. The syntax for declaring bss section is −


The text section

The text section is used for keeping the actual code. This section must begin with the declaration global _start, which tells the kernel where the program execution begins.

The syntax for declaring text section is −

   global _start


Assembly language comment begins with a semicolon (;). It may contain any printable character including blank. It can appear on a line by itself, like −

; This program displays a message on screen

or, on the same line along with an instruction, like −

add eax, ebx     ; adds ebx to eax

Assembly Language Statements

Assembly language programs consist of three types of statements −

  • Executable instructions or instructions,
  • Assembler directives or pseudo-ops, and
  • Macros.

The executable instructions or simply instructions tell the processor what to do. Each instruction consists of an operation code (opcode). Each executable instruction generates one machine language instruction.

The assembler directives or pseudo-ops tell the assembler about the various aspects of the assembly process. These are non-executable and do not generate machine language instructions.

Macros are basically a text substitution mechanism.

Syntax of Assembly Language Statements

Assembly language statements are entered one statement per line. Each statement follows the following format −

[label]   mnemonic   [operands]   [;comment]

The fields in the square brackets are optional. A basic instruction has two parts, the first one is the name of the instruction (or the mnemonic), which is to be executed, and the second are the operands or the parameters of the command.

Following are some examples of typical assembly language statements −

INC COUNT        ; Increment the memory variable COUNT

MOV TOTAL, 48    ; Transfer the value 48 in the 
                 ; memory variable TOTAL
ADD AH, BH       ; Add the content of the 
                 ; BH register into the AH register
AND MASK1, 128   ; Perform AND operation on the 
                 ; variable MASK1 and 128
ADD MARKS, 10    ; Add 10 to the variable MARKS
MOV AL, 10       ; Transfer the value 10 to the AL register

The Hello World Program in Assembly

The following assembly language code displays the string 'Hello World' on the screen −

section	.text
   global _start     ;must be declared for linker (ld)
_start:	            ;tells linker entry point
   mov	edx,len     ;message length
   mov	ecx,msg     ;message to write
   mov	ebx,1       ;file descriptor (stdout)
   mov	eax,4       ;system call number (sys_write)
   int	0x80        ;call kernel
   mov	eax,1       ;system call number (sys_exit)
   int	0x80        ;call kernel

section	.data
msg db 'Hello, world!', 0xa  ;string to be printed
len equ $ - msg     ;length of the string

When the above code is compiled and executed, it produces the following result −

Hello, world!

Compiling and Linking an Assembly Program in NASM

Make sure you have set the path of nasm and ld binaries in your PATH environment variable. Now, take the following steps for compiling and linking the above program −

  • Type the above code using a text editor and save it as hello.asm.

  • Make sure that you are in the same directory as where you saved hello.asm.

  • To assemble the program, type nasm -f elf hello.asm

  • If there is any error, you will be prompted about that at this stage. Otherwise, an object file of your program named hello.o will be created.

  • To link the object file and create an executable file named hello, type ld -m elf_i386 -s -o hello hello.o

  • Execute the program by typing ./hello

If you have done everything correctly, it will display 'Hello, world!' on the screen.