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Found 10476 Articles for Python

134 Views
To generate a pseudo Vandermonde matrix of the Hermite polynomial, use the hermite_e.hermevander2d() in Python Numpy. The method returns the pseudo-Vandermonde matrix. The parameter, x, y are an array of point coordinates, all of the same shape. The dtypes will be converted to either float64 or complex128 depending on whether any of the elements are complex. Scalars are converted to 1-D arrays. The parameter, deg is the list of maximum degrees of the form [x_deg, y_deg].StepsAt first, import the required library −import numpy as np from numpy.polynomial import hermite as HCreate arrays of point coordinates, all of the same shape ... Read More

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To generate a pseudo Vandermonde matrix of the Hermite_e polynomial, use the hermite_e.hermevander2d() in Python Numpy. The method returns the pseudo-Vandermonde matrix. The parameter, x, y are an array of point coordinates, all of the same shape. The dtypes will be converted to either float64 or complex128 depending on whether any of the elements are complex. Scalars are converted to 1-D arrays. The parameter, deg is the list of maximum degrees of the form [x_deg, y_deg].StepsAt first, import the required library −import numpy as np from numpy.polynomial import hermite as HCreate arrays of point coordinates, all of the same shape ... Read More

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To convert a Legendre series to a polynomial, use the laguerre.leg2poly() method in Python Numpy# Convert an array representing the coefficients of a Legendre series, ordered from lowest degree to highest, to an array of the coefficients of the equivalent polynomial (relative to the “standard” basis) ordered from lowest to highest degree.# The method returns a 1-D array containing the coefficients of the equivalent polynomial ordered from lowest order term to highest. # The parameter c, is a 1-D array containing the Legendre series coefficients, ordered from lowest order term to highest.StepsAt first, import the required library −import numpy as ... Read More

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To evaluate a 2D Legendre series on the Cartesian product of x and y, use the polynomial.legendre.leggrid2d() method in Python Numpy. The method returns the values of the two dimensional Chebyshev series at points in the Cartesian product of x and y. If c has fewer than two dimensions, ones are implicitly appended to its shape to make it 2-D. The shape of the result will be c.shape[2:] + x.shape + y.shape.The 1st parameter is x, y. The two dimensional series is evaluated at the points in the Cartesian product of x and y. If x or y is a ... Read More

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To evaluate a 2D Legendre series on the Cartesian product of x and y, use the polynomial.legendre.leggrid2d() method in Python Numpy. The method returns the values of the two dimensional Chebyshev series at points in the Cartesian product of x and y. If c has fewer than two dimensions, ones are implicitly appended to its shape to make it 2-D. The shape of the result will be c.shape[2:] + x.shape + y.shape.The 1st parameter is x, y. The two dimensional series is evaluated at the points in the Cartesian product of x and y. If x or y is a ... Read More
Generate a Pseudo Vandermonde matrix of the Hermite_e polynomial and x, y, z sample points in Python

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Hermite_e polynomial and x, y, z sample points, use the hermite.hermevander3d() in Python Numpy. The method returns the pseudo-Vandermonde matrix. The parameter, x, y, z are arrays of point coordinates, all of the same shape. The dtypes will be converted to either float64 or complex128 depending on whether any of the elements are complex. Scalars are converted to 1-D arrays. The parameter, deg is the list of maximum degrees of the form [x_deg, y_deg, z_deg].StepsAt first, import the required library −import numpy as np from numpy.polynomial import hermite as HCreate arrays of point coordinates, all of the same shape using ... Read More

136 Views
To generate a pseudo Vandermonde matrix of the Hermite_e polynomial, use the hermite_e.hermevander2d() in Python Numpy. The method returns the pseudo-Vandermonde matrix. The parameter, x, y are an array of point coordinates, all of the same shape. The dtypes will be converted to either float64 or complex128 depending on whether any of the elements are complex. Scalars are converted to 1-D arrays. The parameter, deg is the list of maximum degrees of the form [x_deg, y_deg].StepsAt first, import the required library −import numpy as np from numpy.polynomial import hermite as HCreate arrays of point coordinates, all of the same shape ... Read More

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To evaluate a 2D Legendre series at points x, y, use the polynomial.legendre.legval2d() method in Python Numpy. The method returns the values of the two dimensional Legendre series at points formed from pairs of corresponding values from x and y.The 1st parameter is x, y. The two dimensional series is evaluated at the points (x, y), where x and y must have the same shape. If x or y is a list or tuple, it is first converted to an ndarray, otherwise it is left unchanged and if it isn’t an ndarray it is treated as a scalar.The 2nd parameter ... Read More

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To evaluate a 3D Legendre series at points x, y, z use the polynomial.legendre.legval3d() method in Python Numpy. The method returns the values of the multidimensional polynomial on points formed with triples of corresponding values from x, y, and z.If c has fewer than 3 dimensions, ones are implicitly appended to its shape to make it 3-D. The shape of the result will be c.shape[3:] + x.shape. The 1st parameter is x, y, z. The three dimensional series is evaluated at the points (x, y, z), where x, y, and z must have the same shape. If any of x, ... Read More

142 Views
To evaluate a 3D Legendre series at points x, y, z use the polynomial.legendre.legval3d() method in Python Numpy. The method returns the values of the multidimensional polynomial on points formed with triples of corresponding values from x, y, and z.If c has fewer than 3 dimensions, ones are implicitly appended to its shape to make it 3-D. The shape of the result will be c.shape[3:] + x.shape. The 1st parameter is x, y, z. The three dimensional series is evaluated at the points (x, y, z), where x, y, and z must have the same shape. If any of x, ... Read More