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3ds max Workflow Game Design PBR

person icon Marcello Pattarin

4.1

3ds max Workflow Game Design PBR

In Questo Corso Studieremo il Workflow di Lavoro tra 3ds max, Substance Painter e Marmoset Toolbag.

updated on icon Updated on Apr, 2024

language icon Language - Italian

person icon Marcello Pattarin

category icon 3Ds Max,Autodesk,Design

Lectures -33

Resources -1

Duration -3 hours

4.1

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Course Description

Questo corso affronta il corretto workflow per realizzare modelli destinati al mondo game AR / VR, Low Poly PBR.

In questo corso studieremo il nuovo modificatore chamfer di 3ds max 2020, per la preparazione dei modelli low poly e high poly destinati al mondo game e AR / VR e Design. 

Faremo in 3ds max il mapping tramite unwrap e studieremo come esportare correttamente il modello per Substance Painter.

All'interno di Substance Painter prepareremo i vari materiali PBR e studieremo l'utilizzo dei layer, le maschere, i generatori, gli hard surface, faremo il render in Iray e vedremo come esportare il modello per Marmoset Toolbag.

In Marmoset Tolbag studieremo come impostare i materiali, illuminazione, render statici, animazione e player AR / VR.

Allegate alle lezioni sono disponibili i file di esercizio compatibili 3ds max 2020_2019 e superiore.

i file di esercizio compatibili Substance Painter 2018.3.1 e superiore.

i file di esercizio compatibili Marmoset Toolbag 3.08 e superiore.

Nota: alcune funzioni del modificatore chamfer in 3ds max 2020, non sono compatibili al 100% in 3ds max 2019.

Goals

What will you learn in this course:

  • Modellazione Low Poly High Poly in 3ds max.

  • Nuovo Modificatore Chamfer 3ds max 2020.

  • Painting 3D del modello in Substance Painter.

  • Render in Marmoset Toolbag.

  • Unwrap in 3ds max 2020.

  • Render in Iray Substance Painter.

Prerequisites

What are the prerequisites for this course?

  • 3ds max 2020 e Superiore. Substance Painter 2018.3.1 e Superiore. Marmoset Toolbarg 3.08 e Superiore
3ds max Workflow Game Design PBR

Curriculum

Check out the detailed breakdown of what’s inside the course

3ds max: Modellazione Low e High Poly
16 Lectures
  • play icon 001_ I Preset del Chamfer_3ds max 2020 02:38 02:38
  • play icon 002_Tipologie di Angoli_3ds max 2020 04:30 04:30
  • play icon 003_Angolo e Bias Finale_3ds max 2020 04:49 04:49
  • play icon 004_Smusso e Output_3ds max 2020 02:29 02:29
  • play icon 005_Profondità e Peso_3ds max 2020 05:44 05:44
  • play icon 006_Il Controllo del Peso_3ds max 2020 08:59 08:59
  • play icon 007_Il Controllo del Crease_3ds max 2020 07:41 07:41
  • play icon 008_Limitare L'effetto_3ds max 2020 02:06 02:06
  • play icon 009_Gestione Fori e Insert_3ds max 2020 09:05 09:05
  • play icon 010_Sotto Oggetti e Smusso_3ds max 2020 07:35 07:35
  • play icon 011_High e Low Poly_3ds max 2020 09:43 09:43
  • play icon 012_Smusso e Materiali_3ds max 2020 04:33 04:33
  • play icon 013_Dettagli Poligonali_3ds max 2020 05:51 05:51
  • play icon 014_Dettagli con Smusso_3ds max 2020 04:48 04:48
  • play icon 015_Unwrap_3ds max 2020 16:51 16:51
  • play icon 016_Export Modelli_3ds max 2020 03:43 03:43
Substance Painter
9 Lectures
Tutorialspoint
Marmoset Tolbag
8 Lectures
Tutorialspoint

Instructor Details

Marcello Pattarin

Marcello Pattarin

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