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3D Modeling in Blender 2.8 for Unity Video Game Developers

person icon Billy McDaniel

4.2

3D Modeling in Blender 2.8 for Unity Video Game Developers

Indie Video Game Developers Learn How to Design Low-Poly 3D Props for Prototyping Games with Blender 2.8 & Unity 2018.2

updated on icon Updated on Apr, 2024

language icon Language - English

person icon Billy McDaniel

English [CC]

category icon Development,3D Modeling,Programming Languages

Lectures -59

Resources -2

Duration -7 hours

4.2

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Course Description

In this course, students will learn the basic core components of building 3D models using Blender 2.8 and Unity 2018.2. The lessons contained within the course allow the student to gradually learn important tools used for everyday modeling, while providing simple objects to practice on which give the tools more meaning through practical hands on experience.

As the course progresses, you'll be introduced to new tools, and then given the task of creating a simple prop that makes use of the new information you have acquired while continuing to reinforce previously learned material all along the journey.

By the end of this course, you should be able to construct basic 3D props for your Unity Prototype Games. With enough practice and experience, you'll be well on your way to publishing your first game.

Who this course is for:

  • New Blender users with no experience in 3D modeling
  • Experienced Blender users who are new to Blender 2.8
  • Experienced modelers who are proficient in other software, but curious about the new Blender 2.8.

Goals

What will you learn in this course:

  • 3D modeling in Blender 2.8

  • Simple low-poly props

  • Tools, Shortcuts, Tips & Tricks

Prerequisites

What are the prerequisites for this course?

  • Students must know their way around the computer

  • Students should want to make models for video game design

  • 3 Button mouse with Scrollwheel highly recommended

  • Full computer keyboard with Numeric Keypad highly recommended

3D Modeling in Blender 2.8 for Unity Video Game Developers

Curriculum

Check out the detailed breakdown of what’s inside the course

Getting Started
4 Lectures
  • play icon What You Will Learn
  • play icon Textures Used in This Course
  • play icon Custom Startup File 09:15 09:15
  • play icon General Navigation 15:50 15:50
Low-Poly Barrel
18 Lectures
Tutorialspoint
Low-Poly Trees
21 Lectures
Tutorialspoint
Low-Poly Picket Fence
10 Lectures
Tutorialspoint
Loose Ends
6 Lectures
Tutorialspoint

Instructor Details

Billy McDaniel

Billy McDaniel

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