Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graphs through the following topics where they increase in complexity as we proceed with the course:
2D fireball projectile shader graph
2D Wind Vegetation Shader Graph
2D Dissolve Shader Graph
2D Pixel Art Shader Graphs
Standard 3D Lit Shader Graph
3D Stylized Water Shader
3D Halftone Shader Graph
Sub-Surface Scattering (SSS) Shader Graph
Triplanar Shader Graph
Zelda Toon Shader Graph
Stylized Fire Projectile VFX
Fire Storm Axe Portal Punch VFX 1
Always remember nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true protentional by understanding how Shader Graph works, then expanding your knowledge into endless possibilities.