The Ultimate 2D & 3D Shader Graph VFX Unity Course
Learn the foundations of Unity's Shader Graph and proceed with confidence from beginner to intermediate level.
Unity,VFX Visual Effects,Development,Game Development
Lectures -52
Resources -14
Duration -5.5 hours
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Course Description
Hello everyone, I’m Ramez Al Tabbaa, the developer of the AvoCuddle game on Steam and the Co-Founder of the Binary Lunar YouTube channel with more than 10k happy subscribers who enjoys more than 70 free tutorials; I have three years of experience in shader graph and gathered all my expertise in this 6 hours course. So, if you want to save time, effort, and money, this course is definitely for you.
Enter the shader graph world and bring your game visuals to life; this course will carry you from beginner to intermediate level in Shader Graph and VFX with steady steps.
Here is an overview of what you are expecting from this course; you will learn the core concepts behind shaders and render pipelines in the Unity engine, and we will cover the most used nodes in shader graphs through the following topics where they increase in complexity as we proceed with the course:
2D fireball projectile shader graph
2D Wind Vegetation Shader Graph
2D Dissolve Shader Graph
2D Pixel Art Shader Graphs
Standard 3D Lit Shader Graph
3D Stylized Water Shader
3D Halftone Shader Graph
Sub-Surface Scattering (SSS) Shader Graph
Triplanar Shader Graph
Zelda Toon Shader Graph
Stylized Fire Projectile VFX
Fire Storm Axe Portal Punch VFX 1
Colors Theory
Always remember nothing is impossible with a strong will and consistency; your dreams are only limited by your imagination, so unleash your creativity and release your true protentional by understanding how Shader Graph works, then expanding your knowledge into endless possibilities.
Goals
What will you learn in this course:
- Understanding Built-in, URP, and HDRP render pipelines
- Understanding Shaders and Shader Graph
- Create 2D Shader Graphs in Unity
- Create 3D Shader Graphs in Unity
- Learn Real-Time VFX
Prerequisites
What are the prerequisites for this course?
- Unity: Basics.
- Blender: Basics.
- Photoshop: Basics.
- C#: Basics.
Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
7 Lectures
- Introduction 00:41 00:41
- Introduction: Course Overview 03:03 03:03
- What is Shader and what is Shader Graph? 04:40 04:40
- What is a render pipeline? 03:31 03:31
- Creating your first URP Unity project 03:05 03:05
- Converting existing project from Built-in render pipeline to URP 03:57 03:57
- Creating your first 2D Shader Graph 07:18 07:18
2D Fire Projectile Shader Graph
5 Lectures
2D Wind Vegetation Shader Graph (Vertex Movement Tutorial)
2 Lectures
2D Dissolve Shader Graph
3 Lectures
2D Distortion Shader Graph
3 Lectures
2D Pixel Art Shader Graphs
3 Lectures
Standard 3D Lit Shader Graph - Physics-Based Rendering (PBR) Material
5 Lectures
3D Magical Portal
4 Lectures
3D Stylized Water Shader
4 Lectures
3D Halftone Shader Graph
3 Lectures
Sub-Surface Scattering (SSS) Shader Graph
3 Lectures
Triplanar Shader Graph
3 Lectures
Zelda Toon Shader
3 Lectures
Extra content
4 Lectures
Instructor Details
Binary Lunar
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