The Earliest and Latest Rounds Where Players Compete - Problem
Tournament Bracket Simulation
Imagine a thrilling elimination tournament with
How the Tournament Works:
• In each round, the i-th player from the front competes against the i-th player from the back
• If there's an odd number of players, the middle player automatically advances
• Winners are re-arranged in their original numerical order for the next round
Special Players: Two players (
Your Mission: Determine the earliest and latest possible rounds where these two champions will face each other.
Example: With players [1,2,4,6,7], player 1 fights player 7, player 2 fights player 6, and player 4 advances automatically.
Imagine a thrilling elimination tournament with
n players standing in a row, numbered 1 to n based on their initial positions. This isn't your typical bracket tournament - it has a unique twist!How the Tournament Works:
• In each round, the i-th player from the front competes against the i-th player from the back
• If there's an odd number of players, the middle player automatically advances
• Winners are re-arranged in their original numerical order for the next round
Special Players: Two players (
firstPlayer and secondPlayer) are tournament champions who can beat anyone except each other. When other players compete, either could win (your choice!).Your Mission: Determine the earliest and latest possible rounds where these two champions will face each other.
Example: With players [1,2,4,6,7], player 1 fights player 7, player 2 fights player 6, and player 4 advances automatically.
Input & Output
example_1.py — Basic Tournament
$
Input:
n = 11, firstPlayer = 2, secondPlayer = 4
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Output:
[3, 4]
💡 Note:
With 11 players, players 2 and 4 can meet as early as round 3 (if other eliminations position them optimally) or as late as round 4 (worst case positioning). The tournament structure and elimination patterns determine these bounds.
example_2.py — Immediate Competition
$
Input:
n = 5, firstPlayer = 1, secondPlayer = 5
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Output:
[1, 1]
💡 Note:
Players 1 and 5 are at opposite ends of the 5-player lineup, so they compete directly in round 1. The middle player (3) advances automatically. Result: they meet in round 1 in all scenarios.
example_3.py — Maximum Delay
$
Input:
n = 6, firstPlayer = 2, secondPlayer = 5
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Output:
[2, 3]
💡 Note:
With 6 players [1,2,3,4,5,6], round 1 matches are: 1vs6, 2vs5, 3vs4. Players 2 and 5 could meet immediately (round 1), but since they're champions, one wins. Actually, they meet in round 2 at earliest, round 3 at latest depending on other eliminations.
Constraints
- 2 ≤ n ≤ 1000
- 1 ≤ firstPlayer < secondPlayer ≤ n
- The tournament structure guarantees champions will eventually meet
- firstPlayer and secondPlayer are guaranteed to be different
Visualization
Tap to expand
Understanding the Visualization
1
Initial Setup
All players lined up, champions identified at positions 2 and 4
2
Round 1 Matches
Players pair up: 1st vs last, 2nd vs 2nd-last, etc.
3
Position Tracking
After eliminations, track new positions of champions
4
Recursive Solution
Continue until champions meet, exploring all possibilities
Key Takeaway
🎯 Key Insight: By tracking only champion positions and using memoization, we transform an exponential problem into a polynomial one, efficiently finding when these tournament legends will clash!
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Explanation
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// Output will appear here after running code