The Earliest and Latest Rounds Where Players Compete - Problem
Tournament Bracket Simulation

Imagine a thrilling elimination tournament with n players standing in a row, numbered 1 to n based on their initial positions. This isn't your typical bracket tournament - it has a unique twist!

How the Tournament Works:
• In each round, the i-th player from the front competes against the i-th player from the back
• If there's an odd number of players, the middle player automatically advances
• Winners are re-arranged in their original numerical order for the next round

Special Players: Two players (firstPlayer and secondPlayer) are tournament champions who can beat anyone except each other. When other players compete, either could win (your choice!).

Your Mission: Determine the earliest and latest possible rounds where these two champions will face each other.

Example: With players [1,2,4,6,7], player 1 fights player 7, player 2 fights player 6, and player 4 advances automatically.

Input & Output

example_1.py — Basic Tournament
$ Input: n = 11, firstPlayer = 2, secondPlayer = 4
Output: [3, 4]
💡 Note: With 11 players, players 2 and 4 can meet as early as round 3 (if other eliminations position them optimally) or as late as round 4 (worst case positioning). The tournament structure and elimination patterns determine these bounds.
example_2.py — Immediate Competition
$ Input: n = 5, firstPlayer = 1, secondPlayer = 5
Output: [1, 1]
💡 Note: Players 1 and 5 are at opposite ends of the 5-player lineup, so they compete directly in round 1. The middle player (3) advances automatically. Result: they meet in round 1 in all scenarios.
example_3.py — Maximum Delay
$ Input: n = 6, firstPlayer = 2, secondPlayer = 5
Output: [2, 3]
💡 Note: With 6 players [1,2,3,4,5,6], round 1 matches are: 1vs6, 2vs5, 3vs4. Players 2 and 5 could meet immediately (round 1), but since they're champions, one wins. Actually, they meet in round 2 at earliest, round 3 at latest depending on other eliminations.

Constraints

  • 2 ≤ n ≤ 1000
  • 1 ≤ firstPlayer < secondPlayer ≤ n
  • The tournament structure guarantees champions will eventually meet
  • firstPlayer and secondPlayer are guaranteed to be different

Visualization

Tap to expand
Tournament Evolution VisualizationRound 1: n=11 players1234567891011Matches:1 vs 11 → ?2 vs 10 → 2 wins3 vs 9 → ?4 vs 8 → 4 wins5 vs 7 → ?6 advances (middle)Round 2: 6 players remain?2?4?6Possible Matches:Scenario A: 2 vs 4 → Champions meet!Scenario B: Different positioning → ContinueDP AlgorithmState: (pos1, pos2, total)pos1=1, pos2=3, total=11Track champion positions onlyMemoization Benefits:• Avoid recalculating states• O(n³) vs O(2^n) complexity• Focus on champions onlyBase Caseif pos1 + pos2 == total - 1:Champions compete!Return current roundRecursive CaseCalculate new positions after eliminationsTry all possible elimination scenariosReturn min/max from subproblemsCache result for this stateState Transition
Understanding the Visualization
1
Initial Setup
All players lined up, champions identified at positions 2 and 4
2
Round 1 Matches
Players pair up: 1st vs last, 2nd vs 2nd-last, etc.
3
Position Tracking
After eliminations, track new positions of champions
4
Recursive Solution
Continue until champions meet, exploring all possibilities
Key Takeaway
🎯 Key Insight: By tracking only champion positions and using memoization, we transform an exponential problem into a polynomial one, efficiently finding when these tournament legends will clash!
Asked in
Google 25 Meta 18 Amazon 15 Microsoft 12
23.6K Views
Medium-High Frequency
~35 min Avg. Time
892 Likes
Ln 1, Col 1
Smart Actions
💡 Explanation
AI Ready
💡 Suggestion Tab to accept Esc to dismiss
// Output will appear here after running code
Code Editor Closed
Click the red button to reopen