Predict the Winner - Problem
Predict the Winner is a classic game theory problem where two strategic players compete for the highest score.
You're given an integer array
Game Rules:
• Player 1 starts first
• Both players begin with score 0
• On each turn, a player picks one card from either end
• The picked card's value is added to their score
• Both players play optimally (always make the best possible move)
Goal: Return
Example: With cards
You're given an integer array
nums representing numbered cards arranged in a line. Two players take turns picking cards, but there's a catch: they can only pick from either end of the array (leftmost or rightmost card).Game Rules:
• Player 1 starts first
• Both players begin with score 0
• On each turn, a player picks one card from either end
• The picked card's value is added to their score
• Both players play optimally (always make the best possible move)
Goal: Return
true if Player 1 can win or tie the game, false otherwise.Example: With cards
[1, 5, 2], Player 1 can pick 2, then Player 2 picks 5, then Player 1 picks 1. Final scores: Player 1 = 3, Player 2 = 5. Player 1 loses! Input & Output
example_1.py — Simple Case
$
Input:
nums = [1, 5, 2]
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Output:
false
💡 Note:
Player 1 starts and can pick either 1 or 2. If Player 1 picks 1, Player 2 picks 5, then Player 1 gets 2. Final scores: Player 1 = 3, Player 2 = 5. If Player 1 picks 2, Player 2 picks 5, then Player 1 gets 1. Final scores: Player 1 = 3, Player 2 = 5. Either way, Player 2 wins.
example_2.py — Player 1 Wins
$
Input:
nums = [1, 5, 233, 7]
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Output:
true
💡 Note:
Player 1 picks 7, Player 2 must pick from [1, 5, 233]. If Player 2 picks 1, Player 1 picks 233, Player 2 gets 5. Scores: Player 1 = 240, Player 2 = 6. If Player 2 picks 233, Player 1 picks 5, Player 2 gets 1. Scores: Player 1 = 12, Player 2 = 234. Player 1 should pick 7, then Player 2's best is to pick 233, giving Player 1 the win with smart subsequent moves.
example_3.py — Single Element
$
Input:
nums = [10]
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Output:
true
💡 Note:
Only one element exists. Player 1 picks it and wins with score 10 vs Player 2's score 0.
Visualization
Tap to expand
Understanding the Visualization
1
Model the Problem
Represent as a minimax game where each player optimizes their advantage
2
Recursive Structure
Each game state depends on optimal play in smaller subgames
3
Add Memoization
Cache results to avoid recalculating the same subgame scenarios
4
Return Final Decision
Player 1 wins if their optimal advantage is ≥ 0
Key Takeaway
🎯 Key Insight: This is a minimax problem where Player 1 maximizes their score advantage while Player 2 minimizes it. Memoization transforms an exponential solution into a polynomial one by avoiding redundant subproblem calculations.
Time & Space Complexity
Time Complexity
O(n²)
Each unique subarray (left,right) is computed only once, and there are O(n²) possible subarrays
⚠ Quadratic Growth
Space Complexity
O(n²)
Memoization table stores results for all possible (left,right) pairs, plus O(n) recursion stack
⚠ Quadratic Space
Constraints
- 1 ≤ nums.length ≤ 20
- -107 ≤ nums[i] ≤ 107
- Both players play optimally
💡
Explanation
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// Output will appear here after running code