Humanoid Characters in Unity
Create a game with 3D people
Unity,Development,Game Development
Lectures -73
Resources -1
Duration -6 hours
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Course Description
In this course you'll learn everything you need to know to create a simple puzzle/chase game employing a third person player character that you control and an enemy non player character that's controlled by an artificial intelligence.
This course is for beginners who either have no experience or may have dabbled in Unity with characters and want clarity on how character creation, rigging, animation, finite state machines, character controller components, custom C# scripting, game controllers, Cinemachine, post-processing and much more comes together to make a playable game.
The software that I use in the course includes Unity personal edition, Microsoft Visual Studio Code, Autodesk Character Generator, Adobe Fuse, Adobe Mixamo, and free samples from RenderPeople.
I happen to use Adobe Photoshop but you can use any image editor in the course including Gimp, which is free. Coordinating all of this is actually a lot easier than it sounds, but I'll take you to step by step through this wide collection of topics and tools in the course of building a simulation which eventually evolves into a simple yet entertaining game.
To take this course all you need is a Mac or a Windows computer. Let's get started!
The free software you’ll be using:
- Unity
- Adobe Mixamo
- C# scripting, no experience required
Who this course is for:
- Beginners curious about how to create, rig, animate, control and play with third-person and ai-driven characters in Unity.
Prerequisites
What are the prerequisites for this course?
- Mac or Windows computer
Curriculum
Check out the detailed breakdown of what’s inside the course
Introduction
2 Lectures
- Welcome 01:21 01:21
- Exercise Files
Creating and Rigging Characters
7 Lectures
Setting the Scene
5 Lectures
Character Materials, Textures and Normal Maps
7 Lectures
Third-Person Character Control
5 Lectures
Configuring Characters and Cameras
6 Lectures
Making Characters Easily Interchangeable
7 Lectures
Refining Look with Cinemachine Extensions
3 Lectures
Animating Stationary Characters
4 Lectures
Making Non-Player Characters Artificially Intelligent
8 Lectures
Converting the Simulation into a Game
7 Lectures
Building a User Interface
6 Lectures
Playing with Game Controllers
6 Lectures
Instructor Details
Scott Onstott
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