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How to play an android notification sound?
This example demonstrate about How to play ringtone/alarm/notification sound in Android.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<? xml version= "1.0" encoding= "utf-8" ?> <android.support.constraint.ConstraintLayout xmlns: android = "http://schemas.android.com/apk/res/android" xmlns: app = "http://schemas.android.com/apk/res-auto" xmlns: tools = "http://schemas.android.com/tools" android :layout_width= "match_parent" android :layout_height= "match_parent" android :padding= "16dp" tools :context= ".MainActivity" > <Button android :id= "@+id/btnCreateNotification" android :layout_width= "0dp" android :layout_height= "wrap_content" android :text= "Create notification" app :layout_constraintBottom_toBottomOf= "parent" app :layout_constraintEnd_toEndOf= "parent" app :layout_constraintStart_toStartOf= "parent" app :layout_constraintTop_toTopOf= "parent" /> </android.support.constraint.ConstraintLayout>
Step 3 − Add the following code to src/MainActivity.java
package app.tutorialspoint.com.notifyme; import android.app.NotificationManager; import android.content.Context; import android.media.MediaPlayer; import android.media.RingtoneManager; import android.net.Uri; import android.support.v4.app.NotificationCompat; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.Button; import java.util.Objects; public class MainActivity extends AppCompatActivity { private final static String default_notification_channel_id = "default"; @Override protected void onCreate (Bundle savedInstanceState) { super .onCreate(savedInstanceState); setContentView(R.layout. activity_main ); Button btnCreateNotification = findViewById(R.id. btnCreateNotification ) ; btnCreateNotification.setOnClickListener( new View.OnClickListener() { @Override public void onClick (View v) { Uri alarmSound = RingtoneManager. getDefaultUri (RingtoneManager. TYPE_NOTIFICATION ); MediaPlayer mp = MediaPlayer. create (getApplicationContext(), alarmSound); mp.start(); NotificationCompat.Builder mBuilder = new NotificationCompat.Builder(MainActivity.this, default_notification_channel_id ) .setSmallIcon(R.drawable. ic_launcher_foreground ) .setContentTitle( "Test" ) .setContentText( "Hello! This is my first push notification" ); NotificationManager mNotificationManager = (NotificationManager) getSystemService(Context. NOTIFICATION_SERVICE ); mNotificationManager.notify(( int ) System. currentTimeMillis (), mBuilder.build()) ; } }); } }
Step 4 − Add the following code to androidManifest.xml
<? xml version= "1.0" encoding= "utf-8" ?> <manifest xmlns: android = "http://schemas.android.com/apk/res/android" package= "app.tutorialspoint.com.notifyme" > <uses-permission android :name= "android.permission.VIBRATE" /> <application android :allowBackup= "true" android :icon= "@mipmap/ic_launcher" android :label= "@string/app_name" android :roundIcon= "@mipmap/ic_launcher_round" android :supportsRtl= "true" android :theme= "@style/AppTheme" > <activity android :name= ".MainActivity" > <intent-filter> <action android :name= "android.intent.action.MAIN" /> <category android :name= "android.intent.category.LAUNCHER" /> </intent-filter> </activity> <service android :name= ".MyFirebaseMessagingService" android :exported= "false" > <intent-filter> <action android :name= "com.google.firebase.MESSAGING_EVENT" /> </intent-filter> </service> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen –
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