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How to get fling gesture detection working in an android app?
This example demonstrates how do I get fling gesture detection working in an android app.
Step 1 − Create a new project in Android Studio, go to File ⇒ New Project and fill all required details to create a new project.
Step 2 − Add the following code to res/layout/activity_main.xml.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:text="Swipe the screen" android:textStyle="bold"/> </RelativeLayout>
Step 3 − Add the following code to src/MainActivity.java
import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.view.GestureDetector; import android.view.MotionEvent; import android.widget.Toast; public class MainActivity extends AppCompatActivity { GestureDetector gestureDetector; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); gestureDetector = new GestureDetector(this, new GestureListener()); } private class GestureListener extends GestureDetector.SimpleOnGestureListener { @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { Toast.makeText(MainActivity.this, "Fling", Toast.LENGTH_SHORT).show(); return super.onFling(e1, e2, velocityX, velocityY); } } @Override public boolean onTouchEvent(MotionEvent event) { gestureDetector.onTouchEvent(event); return super.onTouchEvent(event); } }
Step 4 − Add the following code to androidManifest.xml
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="app.com.sample"> <application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme"> <activity android:name=".MainActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Let's try to run your application. I assume you have connected your actual Android Mobile device with your computer. To run the app from android studio, open one of your project's activity files and click Run icon from the toolbar. Select your mobile device as an option and then check your mobile device which will display your default screen –
Click here to download the project code.
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